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Filipe Luz
Filipe Luz
universidade lusófona
Verified email at ulusofona.pt
Title
Cited by
Cited by
Year
Animação digital: reflexos dos novos medias nos conceitos tradicionais de animação
FC Luz
VIII Congresso LUSOCOM. Lisboa, 919-936, 2009
182009
Soundspace VR: spatial navigation using sound in virtual reality
L Fialho, J Oliveira, A Filipe, F Luz
Virtual Reality 27 (1), 397-405, 2023
152023
Game-based learning in higher education using analogue games
V Maratou, F Ennami, F Luz, Y Abdullahi, RA Medeisiene, I Ščiukauskė, ...
International Journal of Film and Media Arts 8 (1), 68-84, 2023
142023
Adaptive non-immersive VR environment for eliciting fear of cockroaches: A physiology-driven approach combined with 3D-TV exposure
PJ Rosa, F Luz, R Júnior, J Oliveira, D Morais, P Gamito
International Journal of Psychological Research 13 (2), 99-108, 2020
112020
Jogos de Computador e Cinema: narrativas, avatares e efeitos
F Luz
Edições Universitárias Lusófonas, 2009
92009
Videojogos: narrativas, espectáculo e imersão
FC Luz
92009
Augmented reality for games
FC Luz, V Bila, JM Dinis
Proceedings of the 3rd international conference on Digital Interactive Media …, 2008
92008
Realism in gameplay: digital fiction and embodiment
F Luz, MJ Damásio, P Gouveia
Proceedings of the 2nd ACM international workshop on Story representation …, 2008
72008
A construção da percepção em imagem digital eo desenvolvimento de novas formas de literácia visual
M Damásio, R Henriques, F Luz
6º Congresso SOPCOM. Disponivel em: http://conferencias. ulusofona. pt/index …, 2006
72006
Covid-19 and remote teaching: Challenges for post-pandemic teaching?
D Franco, M Fonseca, F Luz
EDULEARN21 Proceedings, 4617-4623, 2021
62021
An Accessible and Inclusive Future for Tabletop Games and Learning: Paradigms and Approaches
C Sousa, F Luz, MM Fonseca, P Neves, P Lopes, V Maratou, ...
ICERI2022 Proceedings, 8397-8406, 2022
52022
Influenza: a board game design experiment on vaccination
PP Neves, F Luz, E Vital, J Oliveira
Simulation & Gaming 52 (4), 501-512, 2021
52021
Impactos do ensino remoto no ensino superior privado em Portugal: competências socioemocionais e digitais
FC Luz, M Fonseca, D Franco
Revista Lusófona de Educação, 2021
52021
Animation documentaries and reality cross-boundaries
FC Luz
International Journal of Film and Media Arts 1 (1), 2016
52016
Barriers and Hindrances to the Effective use of Games in Education: Systematic Literature Review and Intervention Strategies
C Sousa, P Neves, F Luz
European Conference on Games Based Learning 17 (1), 611-620, 2023
42023
Digital animation: Repercussions of new media on traditional animation concepts
FC Luz
Entertainment for Education. Digital Techniques and Systems: 5th …, 2010
42010
GT: Comunicação e Ludicidade
MCO Lopes, LFB Teixeira
SOPCOM: Associação Portuguesa de Ciências da Comunicação, 437-446, 2005
42005
Improving the CS curriculum of a top-down videogames BA
N Fachada, D de Andrade, P Serra, N Códices, F Luz, P Lopes, ...
Proceedings of the 11th Computer Science Education Research Conference, 62-63, 2022
32022
Robosonic: Randomness-based manipulation of sounds assisted by robots
FC Luz, RP Jorge, V Bila
Intelligent Technologies for Interactive Entertainment: Third International …, 2009
32009
Design digital: do carvão ao pixel
FC Luz
Caleidoscópio: Revista de Comunicação e Cultura, 2006
32006
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Articles 1–20