Animação digital: reflexos dos novos medias nos conceitos tradicionais de animação FC Luz VIII Congresso LUSOCOM. Lisboa, 919-936, 2009 | 18 | 2009 |
Soundspace VR: spatial navigation using sound in virtual reality L Fialho, J Oliveira, A Filipe, F Luz Virtual Reality 27 (1), 397-405, 2023 | 15 | 2023 |
Game-based learning in higher education using analogue games V Maratou, F Ennami, F Luz, Y Abdullahi, RA Medeisiene, I Ščiukauskė, ... International Journal of Film and Media Arts 8 (1), 68-84, 2023 | 14 | 2023 |
Adaptive non-immersive VR environment for eliciting fear of cockroaches: A physiology-driven approach combined with 3D-TV exposure PJ Rosa, F Luz, R Júnior, J Oliveira, D Morais, P Gamito International Journal of Psychological Research 13 (2), 99-108, 2020 | 11 | 2020 |
Jogos de Computador e Cinema: narrativas, avatares e efeitos F Luz Edições Universitárias Lusófonas, 2009 | 9 | 2009 |
Videojogos: narrativas, espectáculo e imersão FC Luz | 9 | 2009 |
Augmented reality for games FC Luz, V Bila, JM Dinis Proceedings of the 3rd international conference on Digital Interactive Media …, 2008 | 9 | 2008 |
Realism in gameplay: digital fiction and embodiment F Luz, MJ Damásio, P Gouveia Proceedings of the 2nd ACM international workshop on Story representation …, 2008 | 7 | 2008 |
A construção da percepção em imagem digital eo desenvolvimento de novas formas de literácia visual M Damásio, R Henriques, F Luz 6º Congresso SOPCOM. Disponivel em: http://conferencias. ulusofona. pt/index …, 2006 | 7 | 2006 |
Covid-19 and remote teaching: Challenges for post-pandemic teaching? D Franco, M Fonseca, F Luz EDULEARN21 Proceedings, 4617-4623, 2021 | 6 | 2021 |
An Accessible and Inclusive Future for Tabletop Games and Learning: Paradigms and Approaches C Sousa, F Luz, MM Fonseca, P Neves, P Lopes, V Maratou, ... ICERI2022 Proceedings, 8397-8406, 2022 | 5 | 2022 |
Influenza: a board game design experiment on vaccination PP Neves, F Luz, E Vital, J Oliveira Simulation & Gaming 52 (4), 501-512, 2021 | 5 | 2021 |
Impactos do ensino remoto no ensino superior privado em Portugal: competências socioemocionais e digitais FC Luz, M Fonseca, D Franco Revista Lusófona de Educação, 2021 | 5 | 2021 |
Animation documentaries and reality cross-boundaries FC Luz International Journal of Film and Media Arts 1 (1), 2016 | 5 | 2016 |
Barriers and Hindrances to the Effective use of Games in Education: Systematic Literature Review and Intervention Strategies C Sousa, P Neves, F Luz European Conference on Games Based Learning 17 (1), 611-620, 2023 | 4 | 2023 |
Digital animation: Repercussions of new media on traditional animation concepts FC Luz Entertainment for Education. Digital Techniques and Systems: 5th …, 2010 | 4 | 2010 |
GT: Comunicação e Ludicidade MCO Lopes, LFB Teixeira SOPCOM: Associação Portuguesa de Ciências da Comunicação, 437-446, 2005 | 4 | 2005 |
Improving the CS curriculum of a top-down videogames BA N Fachada, D de Andrade, P Serra, N Códices, F Luz, P Lopes, ... Proceedings of the 11th Computer Science Education Research Conference, 62-63, 2022 | 3 | 2022 |
Robosonic: Randomness-based manipulation of sounds assisted by robots FC Luz, RP Jorge, V Bila Intelligent Technologies for Interactive Entertainment: Third International …, 2009 | 3 | 2009 |
Design digital: do carvão ao pixel FC Luz Caleidoscópio: Revista de Comunicação e Cultura, 2006 | 3 | 2006 |