Daniela M. Romano
TítuloCitado porAno
High performance cellular level agent-based simulation with FLAME for the GPU
P Richmond, D Walker, S Coakley, D Romano
Briefings in bioinformatics 11 (3), 334-347, 2010
1632010
Perfect presence: What does this mean for the design of virtual learning environments?
D Whitelock, D Romano, A Jelfs, P Brna
Education and information technologies 5 (4), 277-289, 2000
1262000
Presence and reflection in training: Support for learning to improve quality decision-making skills under time limitations
DM Romano, P Brna
CyberPsychology & Behavior 4 (2), 265-277, 2001
922001
A high performance agent based modelling framework on graphics card hardware with CUDA
P Richmond, S Coakley, DM Romano
Proceedings of The 8th International Conference on Autonomous Agents and …, 2009
792009
Agent based gpu, a real-time 3d simulation and interactive visualisation framework for massive agent based modelling on the gpu
P Richmond, D Romano
Proceedings International Workshop on Supervisualisation, 1125-1126, 2008
492008
How rude are you?: Evaluating politeness and affect in interaction
S Gupta, MA Walker, DM Romano
International Conference on Affective Computing and Intelligent Interaction …, 2007
432007
Towards a standardization in the use of physiological signals for affective recognition systems
J Arroyo-Palacios, DM Romano
Measuring Behavior, 2008
382008
Basic: A believable, adaptable socially intelligent character for social presence
DM Romano, G Sheppard, J Hall, A Miller, Z Ma
Proceedings of the 8th Annual International Workshop on Presence, 287-290, 2005
372005
An analysis of usage of different types of visualisation media within a collaborative planning workshop environment
L Gill, E Lange, E Morgan, D Romano
Environment and Planning B: Planning and Design 40 (4), 742-754, 2013
362013
Cellular level agent based modelling on the graphics processing unit
P Richmond, S Coakley, D Romano
2009 international workshop on high performance computational systems …, 2009
312009
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields.
T Karmakharm, P Richmond, DM Romano
TPCG 10, 67-74, 2010
302010
Virtual reality therapy
DM Romano
Developmental medicine and child neurology 47 (9), 580-580, 2005
292005
A high performance framework for agent based pedestrian dynamics on gpu hardware
P Richmond, DM Romano
Proceedings of EUROSIS ESM 20, 27-29, 2008
282008
Using computational modeling to investigate sperm navigation and behavior in the female reproductive tract
M Burkitt, D Walker, DM Romano, A Fazeli
Theriogenology 77 (4), 703-716, 2012
232012
Template-driven agent-based modeling and simulation with CUDA
P Richmond, D Romano
GPU Computing Gems Emerald Edition, 313-324, 2011
232011
A serious game for traffic accident investigators
A Binsubaih, S Maddock, D Romano
Interactive Technology and Smart Education 3 (4), 329-346, 2006
232006
Generating politeness in task based interaction: An evaluation of the effect of linguistic form and culture
S Gupta, MA Walker, DM Romano
Proceedings of the Eleventh European Workshop on Natural Language Generation …, 2007
222007
Serious games for the police: Opportunities and challenges
A BinSubaih, S Maddock, D Romano
Special Reports & Studies Series at the Research & Studies Center (Dubai …, 2009
212009
Collaborative decision-making and presence in shared dynamic virtual environments
DM Romano, P Brna, JA Self
Presence in Shared Virtual Evironments Workshop, 1998
211998
Exploring the use of a respiratory-computer interface for game interaction
J Arroyo-Palacios, DM Romano
2009 International IEEE Consumer Electronics Society's Games Innovations …, 2009
192009
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