Follow
Nick Bowman (包尼克)
Nick Bowman (包尼克)
Syracuse University, SI Newhouse School of Public Communications
Verified email at syr.edu - Homepage
Title
Cited by
Cited by
Year
Defining media enjoyment as the satisfaction of intrinsic needs
R Tamborini, ND Bowman, A Eden, M Grizzard, A Organ
Journal of communication 60 (4), 758-777, 2010
7252010
Problematic social media use and depressive symptoms among US young adults: A nationally-representative study
A Shensa, CG Escobar-Viera, JE Sidani, ND Bowman, MP Marshal, ...
Social science & medicine 182, 150-157, 2017
3452017
Video games as meaningful entertainment experiences.
MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung
Psychology of popular media culture 5 (4), 390, 2016
2612016
Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs
R Tamborini, M Grizzard, ND Bowman, L Reinecke, RJ Lewis, A Eden
Journal of Communication 61 (6), 1025-1042, 2011
2432011
Passive and active social media use and depressive symptoms among United States adults
CG Escobar-Viera, A Shensa, ND Bowman, JE Sidani, J Knight, ...
Cyberpsychology, Behavior, and Social Networking 21 (7), 437-443, 2018
2182018
Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair
L Reinecke, R Tamborini, M Grizzard, R Lewis, A Eden, N David Bowman
Journal of Communication 62 (3), 437-453, 2012
1952012
“They may be pixels, but they're MY pixels:” Developing a metric of character attachment in role-playing video games
ML Lewis, R Weber, ND Bowman
CyberPsychology & Behavior 11 (4), 515-518, 2008
1842008
“I see smart people!”: Using Facebook to supplement cognitive and affective learning in the university mass lecture
ND Bowman, M Akcaoglu
The internet and higher education 23, 1-8, 2014
1552014
Chaper 5 presence in video games
R Tamborini, ND Bowman
Immersed in media, 105-128, 2010
1392010
Facilitating game play: How others affect performance at and enjoyment of video games
ND Bowman, R Weber, R Tamborini, J Sherry
Media Psychology 16 (1), 39-64, 2013
1352013
Task demand and mood repair: The intervention potential of computer games
ND Bowman, R Tamborini
New Media & Society 14 (8), 1339-1357, 2012
1232012
“I'm attached, and I'm a good guy/gal!”: How character attachment influences pro-and anti-social motivations to play massively multiplayer online role-playing games
ND Bowman, D Schultheiss, C Schumann
Cyberpsychology, Behavior, and Social Networking 15 (3), 169-174, 2012
1232012
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
J Banks, ND Bowman
New Media & Society 18 (7), 1257-1276, 2016
1222016
Social media use and perceived emotional support among US young adults
A Shensa, JE Sidani, ND Bowman, BA Primack
Journal of community health 41 (3), 541-549, 2016
1222016
Gut or game? The influence of moral intuitions on decisions in video games
S Joeckel, ND Bowman, L Dogruel
Media psychology 15 (4), 460-485, 2012
1122012
An agenda for open science in communication
T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ...
Journal of Communication 71 (1), 1-26, 2021
1072021
Perception and addiction of online games as a function of personality traits
S Huh, N Bowman
1012008
Does teaching with PowerPoint increase students' learning? A meta-analysis
JP Baker, AK Goodboy, ND Bowman, AA Wright
Computers & Education 126, 376-387, 2018
992018
The influence of morality subcultures on the acceptance and appeal of violence
R Tamborini, A Eden, ND Bowman, M Grizzard, KA Lachlan
Journal of Communication 62 (1), 136-157, 2012
982012
The use and acceptance of new media entertainment technology by elderly users: Development of an expanded technology acceptance model
L Dogruel, S Joeckel, ND Bowman
Behaviour & Information Technology 34 (11), 1052-1063, 2015
942015
The system can't perform the operation now. Try again later.
Articles 1–20