Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion E Kokkinara, M Slater Perception 43 (1), 43-58, 2014 | 340 | 2014 |
First person perspective of seated participants over a walking virtual body leads to illusory agency over the walking E Kokkinara, K Kilteni, KJ Blom, M Slater Scientific reports 6 (1), 28879, 2016 | 190 | 2016 |
The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role? K Zibrek, E Kokkinara, R McDonnell IEEE transactions on visualization and computer graphics 24 (4), 1681-1690, 2018 | 149 | 2018 |
The effects of visuomotor calibration to the perceived space and body, through embodiment in immersive virtual reality E Kokkinara, M Slater, J López-Moliner ACM Transactions on Applied Perception (TAP) 13 (1), 1-22, 2015 | 101 | 2015 |
Animation realism affects perceived character appeal of a self-virtual face E Kokkinara, R McDonnell Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 221-226, 2015 | 53 | 2015 |
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task K Zibrek, E Kokkinara, R McDonnell Proceedings of the ACM symposium on applied perception, 1-11, 2017 | 48 | 2017 |
Facial features of non-player creatures can influence moral decisions in video games Y Ferstl, E Kokkinara, R Mcdonnell ACM Transactions on Applied Perception (TAP) 15 (1), 1-12, 2017 | 30 | 2017 |
Up, down, near, far: an online vestibular contribution to distance judgement Á Török, ER Ferrč, E Kokkinara, V Csépe, D Swapp, P Haggard PLoS one 12 (1), e0169990, 2017 | 23 | 2017 |
Turbulent motions cannot shake VR F Soyka, E Kokkinara, M Leyrer, H Buelthoff, M Slater, B Mohler 2015 IEEE Virtual Reality (VR), 33-40, 2015 | 18 | 2015 |
Modelling selective visual attention for autonomous virtual characters E Kokkinara, O Oyekoya, A Steed Computer Animation and Virtual Worlds 22 (4), 361-369, 2011 | 18 | 2011 |
Do I trust you, abstract creature? A study on personality perception of abstract virtual faces Y Ferstl, E Kokkinara, R McDonnell Proceedings of the ACM Symposium on Applied Perception, 39-43, 2016 | 17 | 2016 |
VR-HYPERSPACE—The innovative use of virtual reality to increase comfort by changing the perception of self and space M d'Cruz, H Patel, L Lewis, S Cobb, M Bues, O Stefani, T Grobler, K Helin, ... 2014 IEEE Virtual Reality (VR), 167-168, 2014 | 8 | 2014 |
Crowd appearance affects player performance in game combat scenarios E Carrigan, E Kokkinara, F Gheorghe, M Houlier, S Donikian, ... Proceedings of the 9th International Conference on Motion in Games, 187-192, 2016 | 6 | 2016 |
Supplementary Material for: “Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on … E Kokkinara, M Slater Perception 43 (1), NP1-NP4, 2014 | 4 | 2014 |
The Effect of Animation Realism on Face Ownership and Engagement E Kokkinara, R McDonnell Proceedings of the Facial Analysis and Animation, 1-2, 2015 | 2 | 2015 |
Method, apparatus, and computer-readable medium for implementing an adaptive virtual reality safety system M Engler, JM GUIARD, E Kokkinara US Patent App. 18/610,446, 2024 | | 2024 |
Method, apparatus, and computer-readable medium for implementing an adaptive virtual reality safety system M Engler, JM GUIARD, E Kokkinara US Patent 11,967,216, 2024 | | 2024 |
ACM Symposium on Applied Perception 2019 S Neyret, E Kokkinara, MG Franco, L Hoyet, DW Cunningham, J Świdrak ACM, 2019 | | 2019 |
Evaluating the response to virtual characters by using a social behavioral task K ZIBREK, E KOKKINARA, R MCDONNELL | | 2017 |
FAAVSP-The 1 st Joint Conference on Facial Analysis, Animation, and Auditory-Visual Speech Processing E Kokkinara, R McDonnell | | |