Follow
Dr. Jaime Garcia
Dr. Jaime Garcia
Verified email at uts.edu.au - Homepage
Title
Cited by
Cited by
Year
Interactive cognitive-motor step training improves cognitive risk factors of falling in older adults–a randomized controlled trial
D Schoene, T Valenzuela, B Toson, K Delbaere, C Severino, J Garcia, ...
PLoS one 10 (12), e0145161, 2015
1482015
Serious games to improve the physical health of the elderly: A categorization scheme
JG Marin, KF Navarro, E Lawrence
International Conference on Advances in Human-oriented and Personalized …, 2011
1172011
Targeting social learning and engagement: what serious games and gamification can offer to participatory modeling
E Bakhanova, JA Garcia, WL Raffe, A Voinov
Environmental Modelling & Software 134, 104846, 2020
1062020
Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk
JA Garcia, K Felix Navarro, D Schoene, ST Smith, Y Pisan
Health informatics: Building a healthcare future through trusted information …, 2012
692012
Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load
Y Pisan, JG Marin, KF Navarro
Proceedings of The 9th Australasian conference on interactive entertainment …, 2013
652013
A bespoke kinect stepping exergame for improving physical and cognitive function in older people: a pilot study
JA Garcia, D Schoene, SR Lord, K Delbaere, T Valenzuela, KF Navarro
Games for health journal 5 (6), 382-388, 2016
582016
The Mobile RehApp™: an AR-based mobile game for ankle sprain rehabilitation
JA Garcia, KF Navarro
2014 IEEE 3nd International Conference on Serious Games and Applications for …, 2014
352014
Affective visualization in virtual reality: An integrative review
A Pinilla, J Garcia, W Raffe, JN Voigt-Antons, RP Spang, S Möller
Frontiers in Virtual Reality 2, 630731, 2021
332021
Heuristic evaluation for interactive games within elderly users
JG Marin, E Lawrence, KF Navarro, C Sax
Proceedings of the 3rd International Conference on eHealth, Telemedicine …, 2011
312011
Staying motivated during difficult times: a snapshot of serious games for paediatric cancer patients
ES Abd Majid, JA Garcia, AI Nordin, WL Raffe
IEEE Transactions on Games 12 (4), 367-375, 2020
232020
Assessing the Kinect’s capabilities to perform a time-based clinical test for fall risk assessment in older people
JA Garcia, Y Pisan, CT Tan, KF Navarro
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
212014
Evaluating a VR-based box and blocks test for automatic assessment of manual dexterity: A preliminary study in Parkinson’s disease
ED Oña, A Cuesta-Gomez, JA Garcia, W Raffe, P Sánchez-Herrera, ...
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
172019
Exergame and cognitive training for preventing falls in community-dwelling older people: a randomized controlled trial
DL Sturnieks, C Hicks, N Smith, M Ratanapongleka, J Menant, J Turner, ...
Nature medicine 30 (1), 98-105, 2024
162024
Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people
JA Garcia, WL Raffe, KF Navarro
Proceedings of the Australasian Computer Science Week Multiconference, 1-8, 2018
152018
StepKinnection: a fall prevention game mindfully designed for the elderly
JA Garcia, K Felix Navarro
Driving Reform: Digital Health is Everyone's Business, 43-49, 2015
152015
Assessment of manual dexterity in VR: Towards a fully automated version of the box and blocks test
ED Oña, JA García, W Raffe, A Jardón, C Balaguer
Digital Health: Changing the Way Healthcare is Conceptualised and Delivered …, 2019
142019
A virtual reality game-like tool for assessing the risk of falling in the elderly
JA Garcia
Digital Health: Changing the Way Healthcare is Conceptualised and Delivered …, 2019
142019
Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly
WL Raffe, JA Garcia
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
132018
Procedural generation of video game cities for specific video game genres using WaveFunctionCollapse (WFC)
W Gaisbauer, WL Raffe, JA Garcia, H Hlavacs
Extended abstracts of the annual symposium on computer-human interaction in …, 2019
112019
A dynamic and customisable layered serious game design framework for improving the physical and mental health of the aged and the infirm
KF Navarro, E Lawrence, JG Marin, C Sax
Conference on eHealth, Telemedicine, and Social Medicine (eTELEMED 2011 …, 2011
112011
The system can't perform the operation now. Try again later.
Articles 1–20