Interactive cognitive-motor step training improves cognitive risk factors of falling in older adults–a randomized controlled trial D Schoene, T Valenzuela, B Toson, K Delbaere, C Severino, J Garcia, ... PLoS one 10 (12), e0145161, 2015 | 148 | 2015 |
Serious games to improve the physical health of the elderly: A categorization scheme JG Marin, KF Navarro, E Lawrence International Conference on Advances in Human-oriented and Personalized …, 2011 | 117 | 2011 |
Targeting social learning and engagement: what serious games and gamification can offer to participatory modeling E Bakhanova, JA Garcia, WL Raffe, A Voinov Environmental Modelling & Software 134, 104846, 2020 | 106 | 2020 |
Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk JA Garcia, K Felix Navarro, D Schoene, ST Smith, Y Pisan Health informatics: Building a healthcare future through trusted information …, 2012 | 69 | 2012 |
Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load Y Pisan, JG Marin, KF Navarro Proceedings of The 9th Australasian conference on interactive entertainment …, 2013 | 65 | 2013 |
A bespoke kinect stepping exergame for improving physical and cognitive function in older people: a pilot study JA Garcia, D Schoene, SR Lord, K Delbaere, T Valenzuela, KF Navarro Games for health journal 5 (6), 382-388, 2016 | 58 | 2016 |
The Mobile RehApp™: an AR-based mobile game for ankle sprain rehabilitation JA Garcia, KF Navarro 2014 IEEE 3nd International Conference on Serious Games and Applications for …, 2014 | 35 | 2014 |
Affective visualization in virtual reality: An integrative review A Pinilla, J Garcia, W Raffe, JN Voigt-Antons, RP Spang, S Möller Frontiers in Virtual Reality 2, 630731, 2021 | 33 | 2021 |
Heuristic evaluation for interactive games within elderly users JG Marin, E Lawrence, KF Navarro, C Sax Proceedings of the 3rd International Conference on eHealth, Telemedicine …, 2011 | 31 | 2011 |
Staying motivated during difficult times: a snapshot of serious games for paediatric cancer patients ES Abd Majid, JA Garcia, AI Nordin, WL Raffe IEEE Transactions on Games 12 (4), 367-375, 2020 | 23 | 2020 |
Assessing the Kinect’s capabilities to perform a time-based clinical test for fall risk assessment in older people JA Garcia, Y Pisan, CT Tan, KF Navarro Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014 | 21 | 2014 |
Evaluating a VR-based box and blocks test for automatic assessment of manual dexterity: A preliminary study in Parkinson’s disease ED Oña, A Cuesta-Gomez, JA Garcia, W Raffe, P Sánchez-Herrera, ... 2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019 | 17 | 2019 |
Exergame and cognitive training for preventing falls in community-dwelling older people: a randomized controlled trial DL Sturnieks, C Hicks, N Smith, M Ratanapongleka, J Menant, J Turner, ... Nature medicine 30 (1), 98-105, 2024 | 16 | 2024 |
Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people JA Garcia, WL Raffe, KF Navarro Proceedings of the Australasian Computer Science Week Multiconference, 1-8, 2018 | 15 | 2018 |
StepKinnection: a fall prevention game mindfully designed for the elderly JA Garcia, K Felix Navarro Driving Reform: Digital Health is Everyone's Business, 43-49, 2015 | 15 | 2015 |
Assessment of manual dexterity in VR: Towards a fully automated version of the box and blocks test ED Oña, JA García, W Raffe, A Jardón, C Balaguer Digital Health: Changing the Way Healthcare is Conceptualised and Delivered …, 2019 | 14 | 2019 |
A virtual reality game-like tool for assessing the risk of falling in the elderly JA Garcia Digital Health: Changing the Way Healthcare is Conceptualised and Delivered …, 2019 | 14 | 2019 |
Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly WL Raffe, JA Garcia 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 13 | 2018 |
Procedural generation of video game cities for specific video game genres using WaveFunctionCollapse (WFC) W Gaisbauer, WL Raffe, JA Garcia, H Hlavacs Extended abstracts of the annual symposium on computer-human interaction in …, 2019 | 11 | 2019 |
A dynamic and customisable layered serious game design framework for improving the physical and mental health of the aged and the infirm KF Navarro, E Lawrence, JG Marin, C Sax Conference on eHealth, Telemedicine, and Social Medicine (eTELEMED 2011 …, 2011 | 11 | 2011 |