Accelerating Occlusion Rendering on a GPU via Ray Classification V Costa, JM Pereira, JA Jorge International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2016 | 7 | 2016 |
Coherent Ray-Space Hierarchy via Ray Hashing and Sorting NT Reis, VS Costa, JM Pereira Proceedings of the 12th International Joint Conference on Computer Vision …, 2017 | 6 | 2017 |
Games of War and Peace: Large Scale Simulation Over the Internet H Batista, V Costa, JM Pereira VSMM'2001, 599-608, 2001 | 6 | 2001 |
Physics-based Water Interaction and Shading: The SiViFlow Algorithm D Sena, JM Pereira, V Costa WSCG 2013, 49-59, 2013 | 5 | 2013 |
Tecnologias CAVE-HOLLOWSPACE para a Mina do Lousal V Costa, JM Pereira, JMS Dias 15th EPCG, 69-78, 2007 | 5* | 2007 |
A Real-Time Terrain Ray-Tracing Engine A Silvestre, J Pereira, V Costa 2018 International Conference on Graphics and Interaction (ICGI), 1-8, 2018 | 4 | 2018 |
Compact Rectilinear Grids for the Ray Tracing of Irregular Scenes V Costa, JM Pereira WSCG 2011, 9-16, 2011 | 3 | 2011 |
Multi-Level Hashed Grid Construction Methods V Costa, JM Pereira, JA Jorge WSCG 2010, 95-100, 2010 | 3 | 2010 |
Bandwidth and Memory Efficiency in Real-Time Ray Tracing P Lousada, V Costa, JM Pereira Journal of WSCG 25 (1), 49-57, 2017 | 1 | 2017 |
Non-Homogeneous Grids for CPU-GPU Ray Tracing V Costa, JM Pereira, JA Jorge 23° Encontro Português de Computação Gráfica e Interação (EPCGI 2016), 1-8, 2016 | 1 | 2016 |
Efficient Grid Construction on Streaming Architectures V Costa, JM Pereira, JA Jorge CGI'15, 2015 | 1 | 2015 |
Ray Reordering Techniques for GPU Ray-Cast Ambient Occlusion V Costa, JM Pereira, JA Jorge 21st EPCG, 2014 | 1* | 2014 |
Multi-Level Hashed Grids for Ray Tracing V Costa, JM Pereira, JA Jorge High Performance Graphics 2009, 2009 | 1 | 2009 |
Ray-Tracing With a Coherent Ray-Space Hierarchy N Reis, V Costa, JM Pereira arXiv preprint arXiv:2312.06538, 2023 | | 2023 |
Efficient Hair Rendering with a GPU Cone Tracing Approach JR Martins, VS Costa, JM Pereira International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2017 | | 2017 |
Efficient Rectilinear Grids for Real-time Ray Tracing V Costa, JM Pereira, JA Jorge EGSR 2014, 2014 | | 2014 |
Fast Compression of Meshes for GPU Ray-Tracing V Costa, JM Pereira, JA Jorge WSCG 2013, 10-18, 2013 | | 2013 |
Compressed Grids for GPU Ray Tracing of Large Models V Costa, JM Pereira, JA Jorge WSCG 2013, 29-32, 2013 | | 2013 |
Ray Tracing of Large Models on a Multi-Projection Display V Costa, JM Pereira, JA Jorge 20th EPCG, 67-72, 2012 | | 2012 |
Multi-Level Grid Strategies For Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids V Costa, JM Pereira International Conference on Computer Graphics Theory and Applications 2, 219-224, 2010 | | 2010 |