Vasco Costa
Vasco Costa
INESC-ID/IST
Verified email at ist.utl.pt - Homepage
Title
Cited by
Cited by
Year
Games of War and Peace: Large Scale Simulation Over the Internet
H Batista, V Costa, JM Pereira
VSMM'2001, 599-608, 2001
62001
Accelerating Occlusion Rendering on a GPU via Ray Classification
V Costa, JM Pereira, JA Jorge
International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2016
52016
Physics-based Water Interaction and Shading: The SiViFlow Algorithm
D Sena, JM Pereira, V Costa
WSCG 2013, 49-59, 2013
52013
Tecnologias CAVE-HOLLOWSPACE para a Mina do Lousal
V Costa, JM Pereira, JMS Dias
15th EPCG, 69-78, 2007
42007
Coherent Ray-Space Hierarchy via Ray Hashing and Sorting
NT Reis, VS Costa, JM Pereira
Proceedings of the 12th International Joint Conference on Computer Vision …, 2017
32017
Compact Rectilinear Grids for the Ray Tracing of Irregular Scenes
V Costa, JM Pereira
WSCG 2011, 9-16, 2011
32011
Multi-Level Hashed Grid Construction Methods
V Costa, JM Pereira, JA Jorge
WSCG 2010, 95-100, 2010
32010
Bandwidth and Memory Efficiency in Real-Time Ray Tracing
P Lousada, V Costa, JM Pereira
Journal of WSCG 25 (1), 49-57, 2017
12017
Non-Homogeneous Grids for CPU-GPU Ray Tracing
V Costa, JM Pereira, JA Jorge
23° Encontro Português de Computação Gráfica e Interação (EPCGI 2016), 1-8, 2016
12016
Efficient Grid Construction on Streaming Architectures
V Costa, JM Pereira, JA Jorge
CGI'15, 2015
12015
Ray Reordering Techniques for GPU Ray-Cast Ambient Occlusion
V Costa, JM Pereira, JA Jorge
21st EPCG, 2014
1*2014
Multi-Level Hashed Grids for Ray Tracing
V Costa, JM Pereira, JA Jorge
High Performance Graphics 2009, 2009
12009
A Real-Time Terrain Ray-Tracing Engine
A Silvestre, J Pereira, V Costa
2018 International Conference on Graphics and Interaction (ICGI), 1-8, 2018
2018
A Real-Time Terrain Ray-Tracing Engine
A Silvestre, J Pereira, V Costa
2018 International Conference on Graphics and Interaction (ICGI), 1-8, 2018
2018
Efficient Hair Rendering with a GPU Cone Tracing Approach
JR Martins, VS Costa, JM Pereira
International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2017
2017
Efficient Rectilinear Grids for Real-time Ray Tracing
V Costa, JM Pereira, JA Jorge
EGSR 2014, 2014
2014
Fast Compression of Meshes for GPU Ray-Tracing
V Costa, JM Pereira, JA Jorge
WSCG 2013, 10-18, 2013
2013
Compressed Grids for GPU Ray Tracing of Large Models
V Costa, JM Pereira, JA Jorge
WSCG 2013, 29-32, 2013
2013
Ray Tracing of Large Models on a Multi-Projection Display
V Costa, JM Pereira, JA Jorge
20th EPCG, 67-72, 2012
2012
Multi-Level Grid Strategies For Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids
V Costa, JM Pereira
International Conference on Computer Graphics Theory and Applications 2, 219-224, 2010
2010
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Articles 1–20