The state of immersive technology research: A literature analysis A Suh, J Prophet Computers in Human Behavior 86, 77-90, 2018 | 415 | 2018 |
Understanding teleworkers’ technostress and its influence on job satisfaction A Suh, J Lee Internet research, 2017 | 292 | 2017 |
Factors influencing information credibility on social media platforms: Evidence from Facebook pages R Li, A Suh Procedia computer science 72, 314-328, 2015 | 258 | 2015 |
Gamification in the workplace: The central role of the aesthetic experience A Suh, CMK Cheung, M Ahuja, C Wagner Journal of Management Information Systems 34 (1), 268-305, 2017 | 248 | 2017 |
How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach A Suh, C Wagner Journal of Knowledge Management 21 (2), 416-431, 2017 | 246 | 2017 |
Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding L Liu, A Suh, C Wagner Internet Research, 623-651, 2018 | 161 | 2018 |
How do virtual community members develop psychological ownership and what are the effects of psychological ownership in virtual communities? J Lee, A Suh Computers in Human Behavior 45, 382-391, 2015 | 145 | 2015 |
Enhancing user engagement through gamification A Suh, C Wagner, L Liu Journal of Computer Information Systems 58 (3), 204-213, 2018 | 136 | 2018 |
The influence of virtuality on social networks within and across work groups: A multilevel approach A Suh, K Shin, M Ahuja, MS Kim Journal of Management Information Systems 28 (1), 351-386, 2011 | 125 | 2011 |
Self-branding on social media: An analysis of style bloggers on Instagram R Liu, A Suh Procedia Computer Science 124, 12-20, 2017 | 116 | 2017 |
The effects of game dynamics on user engagement in gamified systems A Suh, C Wagner, L Liu 2015 48th Hawaii international conference on system sciences, 672-681, 2015 | 93 | 2015 |
Exploring the effects of online social ties on knowledge sharing: A comparative analysis of collocated vs dispersed teams A Suh, KS Shin Journal of Information Science 36 (4), 443-463, 2010 | 84 | 2010 |
The influence of self-discrepancy between the virtual and real selves in virtual communities A Suh Computers in Human Behavior 29 (1), 246-256, 2013 | 55 | 2013 |
Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects L Liu, A Suh, C Wagner System Sciences (HICSS), 2017 50th Hawaii International Conference on, 843-852, 2017 | 54 | 2017 |
Watching online videos interactively: the impact of media capabilities in Chinese Danmaku video sites L Liu, A Suh, C Wagner Chinese Journal of Communication 9 (3), 283-303, 2016 | 51 | 2016 |
Sustainability of a virtual community: Integrating individual and structural dynamics GW Bock, MK Ahuja, A Suh, LX Yap Journal of the Association for Information Systems 16 (6), 418-447, 2015 | 50 | 2015 |
공급자-구매자 관계유형에 따른 공급사슬관리 성공요인에 관한 실증연구 A Suh Information Systems Review 3 (1), 191-203, 2001 | 38 | 2001 |
The effects of 360-degree VR videos on audience engagement: evidence from the New York Times G Wang, W Gu, A Suh HCI in Business, Government, and Organizations: 5th International Conference …, 2018 | 37 | 2018 |
The wisdom of crowds: impact of collective size and expertise transfer on collective performance C Wagner, A Suh 2014 47th Hawaii International Conference on System Sciences, 594-603, 2014 | 36 | 2014 |
사례연구방법 RK Yin, 서아영, 신경식, 옮김 신경식, 서아경 역. 서울: 한경사, 2005 | 36 | 2005 |