" My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games D Gonçalves, M Piçarra, P Pais, J Guerreiro, A Rodrigues Proceedings of the 2023 CHI conference on human factors in computing systems …, 2023 | 25 | 2023 |
Social gaming: A systematic review D Gonçalves, P Pais, K Gerling, T Guerreiro, A Rodrigues Computers in human behavior 147, 107851, 2023 | 23 | 2023 |
The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics D Gonçalves, D Barros, P Pais, J Guerreiro, T Guerreiro, A Rodrigues Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-16, 2024 | 2 | 2024 |
A Living Framework for Understanding Cooperative Games P Pais, D Gonçalves, D Reis, JCN Godinho, JF Morais, M Piçarra, ... Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-17, 2024 | 2 | 2024 |
Using Games to Practice Screen Reader Gestures GF Lobo, D Gonçalves, P Pais, T Guerreiro, A Rodrigues Proceedings of the 23rd International ACM SIGACCESS Conference on Computers …, 2021 | 1 | 2021 |
ASYMMETRIC ROLES IN INTERGENERATIONAL GAMES PGL PAIS | | 2022 |