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Anne-Hélène Olivier
Anne-Hélène Olivier
University Rennes 2- M2S Lab- Virtus Inria
Verified email at inria.fr - Homepage
Title
Cited by
Cited by
Year
A synthetic-vision based steering approach for crowd simulation
J Ondřej, J Pettré, AH Olivier, S Donikian
ACM Transactions on Graphics (TOG) 29 (4), 1-9, 2010
4502010
Experiment-based modeling, simulation and validation of interactions between virtual walkers
J Pettré, J Ondřej, AH Olivier, A Cretual, S Donikian
Proceedings of the 2009 ACM SIGGRAPH/Eurographics symposium on computer …, 2009
2552009
Parameter estimation and comparative evaluation of crowd simulations
D Wolinski, S J. Guy, AH Olivier, M Lin, D Manocha, J Pettré
Computer Graphics Forum 33 (2), 303-312, 2014
1922014
Minimal predicted distance: A common metric for collision avoidance during pairwise interactions between walkers
AH Olivier, A Marin, A Crétual, J Pettré
Gait & posture 36 (3), 399-404, 2012
1582012
Collision avoidance between two walkers: Role-dependent strategies
AH Olivier, A Marin, A Crétual, A Berthoz, J Pettré
Gait & posture 38 (4), 751-756, 2013
1322013
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments
FA Sanz, AH Olivier, G Bruder, J Pettré, A Lécuyer
2015 IEEE virtual reality (vr), 75-80, 2015
1112015
Going through, going around: A study on individual avoidance of groups
J Bruneau, AH Olivier, J Pettre
IEEE transactions on visualization and computer graphics 21 (4), 520-528, 2015
1062015
Visual perspective and feedback guidance for VR free-throw training
A Covaci, AH Olivier, F Multon
IEEE computer graphics and applications 35 (5), 55-65, 2015
972015
Toward" pseudo-haptic avatars": Modifying the visual animation of self-avatar can simulate the perception of weight lifting
DAG Jauregui, F Argelaguet, AH Olivier, M Marchal, F Multon, A Lecuyer
IEEE transactions on visualization and computer graphics 20 (4), 654-661, 2014
952014
Kinematic evaluation of virtual walking trajectories
G Cirio, AH Olivier, M Marchal, J Pettré
IEEE transactions on visualization and computer graphics 19 (4), 671-680, 2013
852013
Walking with virtual people: Evaluation of locomotion interfaces in dynamic environments
AH Olivier, J Bruneau, R Kulpa, J Pettré
IEEE transactions on visualization and computer graphics 24 (7), 2251-2263, 2017
672017
Studying gaze behaviour during collision avoidance with a virtual walker: Influence of the virtual reality setup
F Berton, AH Olivier, J Bruneau, L Hoyet, J Pettré
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 717-725, 2019
632019
A virtual reality platform to study crowd behaviors
AH Olivier, J Bruneau, G Cirio, J Pettré
Transportation Research Procedia 2, 114-122, 2014
582014
Third person view and guidance for more natural motor behaviour in immersive basketball playing
A Covaci, AH Olivier, F Multon
Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014
552014
Collision avoidance behavior between walkers: global and local motion cues
SD Lynch, R Kulpa, AL Meerhoff, J Pettré, A Crétual, AH Olivier
IEEE Transactions on Visualization and Computer Graphics 23, 2017
502017
Distance estimation in large immersive projection systems, revisited
G Bruder, FA Sanz, AH Olivier, A Lécuyer
2015 IEEE Virtual Reality (VR), 27-32, 2015
502015
How do walkers avoid a mobile robot crossing their way?
C Vassallo, AH Olivier, P Souères, A Crétual, O Stasse, J Pettré
Gait & posture 51, 97-103, 2017
492017
Cave size matters: Effects of screen distance and parallax on distance estimation in large immersive display setups
G Bruder, F Argelaguet, AH Olivier, A Lécuyer
Presence 25 (1), 1-16, 2016
482016
The effect of gender and attractiveness of motion on proximity in virtual reality
K Zibrek, B Niay, AH Olivier, L Hoyet, J Pettre, R McDonnell
ACM Transactions on Applied Perception (TAP) 17 (4), 1-15, 2020
442020
Effect of virtual human gaze behaviour during an orthogonal collision avoidance walking task
SD Lynch, J Pettré, J Bruneau, R Kulpa, A Crétual, AH Olivier
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 136-142, 2018
442018
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