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LUIS FILIPE RODRIGUES
LUIS FILIPE RODRIGUES
Ph.D - Invited Assistant Professor
Email confirmado em ISCTE-IUL.PT
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Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking
LF Rodrigues, A Oliveira, CJ Costa
Computers in Human Behavior 61, 114-126, 2016
2252016
Playing seriously–How gamification and social cues influence bank customers to use gamified e-business applications
LF Rodrigues, A Oliveira, CJ Costa
Computers in human behavior 63, 392-407, 2016
2102016
Main gamification concepts: A systematic mapping study
LF Rodrigues, A Oliveira, H Rodrigues
Heliyon 5 (7), 2019
1582019
Gamification: A framework for designing software in e-banking
LF Rodrigues, CJ Costa, A Oliveira
Computers in Human behavior 62, 620-634, 2016
1112016
How does the web game design influence the behavior of e-banking users?
LF Rodrigues, CJ Costa, A Oliveira
Computers in Human Behavior 74, 163-174, 2017
862017
The adoption of gamification in e-banking
LF Rodrigues, CJ Costa, A Oliveira
Proceedings of the 2013 international conference on information systems and …, 2013
662013
Assessing consumer literacy on financial complex products
LF Rodrigues, A Oliveira, H Rodrigues, CJ Costa
Journal of Behavioral and Experimental Finance 22, 93-104, 2019
502019
How gamification can influence the web design and the customer to use the e-banking systems
LF Rodrigues, CJ Costa, A Oliveira
Proceedings of the International Conference on Information Systems and …, 2014
372014
How to develop financial applications with game features in e-banking?
LF Rodrigues, CJ Costa, A Oliveira
Proceedings of the 2013 International Conference on Information Systems and …, 2013
92013
Gamification to teach and assess financial education: a case study of self-directed bank investors
LF Rodrigues, A Oliveira, CJ Costa, H Rodrigues
Gamification to teach and assess financial education: a case study of self …, 2018
72018
Gamification: the using of user discussion groups in the software development in e-banking
LF Rodrigues, CJ Costa, A Oliveira
Proceedings of the International Conference on Information Systems and …, 2014
52014
Games and business: Human factors in gamified applications
LF Rodrigues, A Oliveira, CJ Costa, H Rodrigues
Advances in Human Factors in Wearable Technologies and Game Design …, 2019
42019
The bad and the ugly: a systematic review of technology’s negative impacts’ mentions in literature from 2005 to 2020
I Silva, L Rodrigues, M Sampayo
6th International Conference on Higher Education Advances (HEAd'20), 819-829, 2020
32020
In times of pandemic-How generation XYZ looks digital banking
LF Rodrigues, H Rodrigues, A Oliveira
Usability and User Experience (AHFE 2022), 2022
22022
WHAT INFORMATION DO TOURISTS EXPECT TO HAVE ACCESS TO WHILE VISITING WORLD HERITAGE SITES?
N Cavalheiro, H Rodrigues, L Rodrigues
EDULEARN19 Proceedings, 3993-3999, 2019
12019
O impacto da pandemia de Covid-19 na transformação digital na área da banca na Península Ibérica
AM Fonseca
2022
The Impact of the Covid-19 Pandemic on the Digital Transformation in the Banking Sector in Portugal
A Fonseca, LF Rodrigues
CAPSI 2022 Proceedings, 42, 2022
2022
Jogos Sérios-A Arte de Gamificar
LF Rodrigues, A Oliveira, H Rodrigues
2022
What are the Main Features for Educational Software, According to ANGOLA Universities Students?
H Cavadista, LF RODRIGUES, H Rodrigues
International Journal of Technology Marketing. International Conference on E …, 2020
2020
What are the main requirements to conceptualize na app with the purpose of diminish tax literacy among Millennials and Generation-Z
S Saraiva, M Sampayo, LF Rodrigues
International Journal of Technology Marketing. International Conference on E …, 2020
2020
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