Vanessa Cesário
Vanessa Cesário
ITI/LARSyS, IST University of Lisbon
Verified email at m-iti.org - Homepage
Title
Cited by
Cited by
Year
Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
V Cesário, S Matos, M Radeta, V Nisi
IFIP Conference on Human-Computer Interaction, INTERACT 2017, 232-241, 2017
112017
Gaming versus storytelling: understanding children’s interactive experiences in a museum setting
M Radeta, V Cesario, S Matos, V Nisi
International Conference on Interactive Digital Storytelling, 163-178, 2017
92017
The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game
V Cesário, M Radeta, S Matos, V Nisi
the 2017 CHI Conference Extended Abstracts on Human Factors in Computing …, 2017
82017
Design Patterns to Enhance Teens’ Museum Experiences
V Cesário, A Coelho, V Nisi
32nd British Human Computer Interaction Conference, 2018
62018
Teenagers as Experience Seekers Regarding Interactive Museums Tours
V Cesário, A Coelho, V Nisi
International Conference on Design and Digital Communication (DIGICOM 2017 …, 2017
62017
Children's Books: Paper VS Digital, What Do They Prefer?
V Cesário, P Freitas, D Pimentel, V Nisi
Proceedings of the The 15th International Conference on Interaction Design …, 2016
52016
Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences
V Cesário
32nd British Human Computer Interaction Conference, 2018
42018
Crescendo: Routine Learning App for Children with Autism Spectrum Disorders
V Cesário, J Rodrigues, H Li, I Wu, V Nisi
Proceedings of the The 15th International Conference on Interaction Design …, 2016
42016
Co-designing gaming experiences for museums with teenagers
V Cesário, A Coelho, V Nisi
Interactivity, Game Creation, Design, Learning, and Innovation, 38-47, 2018
32018
Enhancing museums’ experiences through games and stories for young audiences
V Cesário, A Coelho, V Nisi
International Conference on Interactive Digital Storytelling, 351-354, 2017
32017
Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour
V Cesário, M Radeta, A Coelho, V Nisi
IFIP Conference on Human-Computer Interaction, INTERACT 2017, 464-468, 2017
32017
Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums
V Cesário, D Petrelli, V Nisi
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
22020
Augmented reality museum’s gaming for digital natives: haunted encounters in the Carvalhal’s palace
V Nisi, V Cesario, N Nunes
Joint International Conference on Entertainment Computing and Serious Games …, 2019
22019
Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
V Cesário, R Trindade, S Olim, V Nisi
IFIP Conference on Human-Computer Interaction, 554-557, 2019
22019
Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience?
V Cesário
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
22019
Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned
V Cesário, A Coelho, V Nisi
32nd British Human Computer Interaction Conference, 2018
22018
Audio Guides and Human Tour Guides: Measuring Children’s Engagement & Learning at a Museum Setting
V Cesário, A Coelho, V Nisi
The 12th Biannual Conference of the Italian SIGCHI Chapter (CHITALY ’17 …, 2017
12017
Clueking: Allowing parents to customize an informal learning environment for children
V Cesário, V Nisi, A Coelho
12017
A Natural History Museum Experience: Memories of Carvalhal’s Palace–Turning Point
V Cesário, S Olim, V Nisi
International Conference on Interactive Digital Storytelling, 339-343, 2020
2020
Enhancing museum experiences for teenagers through gamification and storytelling frameworks
VQ Cesário
PhD thesis in Digital Media, 2020
2020
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