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Güven Çatak
Güven Çatak
Bahcesehir University
Verified email at comm.bau.edu.tr - Homepage
Title
Cited by
Cited by
Year
Oynarken tasarlamak: Dijital tasarim oyunlari
G Catak
Sigma 3, 385-391, 2011
152011
Why games are fun? The reward system in the human brain
M Balkaya, G Catak
Gamer Psychology and Behavior, 21-38, 2016
122016
Comparison of VR and Desktop Game User Experience in a Puzzle Game:“Keep Talking and Nobody Explodes”
Mİ BERKMAN, G ÇATAK, MÇ EREMEKTAR
AJIT-e: Bilişim Teknolojileri Online Dergisi 11 (42), 180-204, 0
9
Bilgisayar oyunlarında mimarinin kullanımı
G Çatak
82003
Explorations in player motivations: Gamer profiles
B Bostan, G Catak
Gamer psychology and behavior, 137-153, 2016
72016
Acoustic Labyrinth: Validation of a Game-Based Heart Auscultation Educational Tool.
ZN Coskun, T Adiguzel, G Çatak
World Journal on Educational Technology: Current Issues 11 (4), 245-256, 2019
62019
Interactive storytelling
H Koenitz, TI Sezen, G Ferri, M Haahr, D Sezen, G C̨atak
6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9 …, 2013
62013
Designing a CAD-Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study
Ç Tüker, G Çatak
Game User Experience And Player-Centered Design, 327-346, 2020
52020
Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games
B Bostan, B Tinli, G Çatak
Kültür ve İletişim 23 (45), 273-295, 0
4*
A Guideline Study For Designing Virtual Reality Games
G ÇATAK, SZ MASALCI, S ŞENYER
AJIT-e: Bilişim Teknolojileri Online Dergisi 11 (43), 12-36, 0
3
Game Co-design with and for Refugees: An Intercultural Approach
G Çatak, J Himmelstein, C Islas Sedano, D Schneider, N Szilas, J Smed, ...
Kultur und Informatik: Reality and Virtuality, 2017
22017
GAMEHIGHED Initial Report: Output 1: Initial Research & Analysis Report. Higher-ed Programmes for Careers in Game Design & Development (2019–2022)
G Çatak, B Bostan, Ç Aker, E Akan, J Gemrot, L Kolek, P Barák, ...
Kazimierz Wielki University, 2020
12020
Interactive Storytelling: 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings
H Koenitz, TI Sezen, G Ferri, M Haahr, D Sezen, G Çatak
Springer, 2013
12013
Exploring Experiential Spaces in Video Games: Case Studies of Papers, Please, Beholder, and Mirror’s Edge
SG Çavuşoğlu, G Çatak
Game User Experience And Player-Centered Design, 409-434, 2020
2020
Interactive Storytelling: Proceedings of 6th International Conference, ICIDS 2013
H Koenitz, TI Sezen, G Ferri, M Haahr, D Sezen, G C̨atak
6th International Conference on Interactive Digital Storytelling, 2013
2013
CLAIMING VISUAL LITERACY: BASIC DESIGN AS A SUBJECT IN VISUAL COMMUNICATION STUDIES
G ÇATAK
Interactive Storytelling
HKTI Sezen, GFMH DigdemSezen, G Çatak
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Articles 1–17