‘Hanging out in Runescape’: Identity, work and leisure in the virtual playground N Crowe, S Bradford Children's Geographies 4 (3), 331-346, 2006 | 110 | 2006 |
‘We're just like Gok, but in reverse’: Ana Girls–empowerment and resistance in digital communities N Crowe, M Watts International Journal of Adolescence and Youth 21 (3), 379-390, 2016 | 45 | 2016 |
‘When I click “ok” I become Sassy–I become a girl’. Young people and gender identity: subverting the ‘body’in massively multi-player online role-playing games N Crowe, M Watts International Journal of Adolescence and Youth 19 (2), 217-231, 2014 | 36 | 2014 |
“It's like my life but more, and better!”—Playing with the Cathaby Shark Girls: MMORPGs, young people and Fantasy-based social play N Crowe International Journal of Adolescence and Youth 16 (2), 201-223, 2011 | 21 | 2011 |
Researching transgression: Ana as a youth subculture in the age of digital ethnography N Crowe, K Hoskins Societies 9 (3), 53, 2019 | 20 | 2019 |
Identity and structure in online gaming: Young people’s symbolic and virtual extensions of self N Crowe, S Bradford Youth Cultures, 225-238, 2007 | 19 | 2007 |
The Geography of Trolls, Grief Tourists and ‘playing’with digital transgression N Crowe, DM Watts Play, recreation, health and well being 9, 1-18, 2015 | 5 | 2015 |
‘Hanging with the ‘Cathaby Shark Gurlz’and other Runescape stories: Young people, identity and community in a virtual world N Crowe School of Sport and Education, 2009 | 5 | 2009 |
Games and learning: using multi-play digital games and online virtual worlds N Crowe, S Flynn Teaching and Learning with ICT in the Primary School, 164-170, 2014 | 4 | 2014 |
Virtual and online research with young people N Crowe Research and Research Methods for Youth Practitioners, 162-181, 2013 | 3 | 2013 |
Digital Youth Subcultures: Performing ‘Transgressive’Identities in Digital Social Spaces K Hoskins, C Genova, N Crowe Taylor & Francis, 2022 | 2 | 2022 |
Geographies of Trolls, Grief Tourists, and Playing with Digital Transgression N Crowe, M Watts Play and Recreation, Health and Wellbeing, 387-406, 2016 | 2 | 2016 |
Hunting Down The Monster: Using Multi-Play Digital Games And Online Virtual Worlds In Secondary School Teaching N Crowe, S Flynn Learning to teach using ICT in the secondary school, 133-145, 2013 | 2 | 2013 |
More than a single (digital) story: Restorative practice in a climate of digital transgression G Waite, N Crowe Journal of Education 10 (1), 7, 2019 | 1 | 2019 |
ARE INSTITUTES AND LEARNERS READY FOR E-LEARNING IN THE MALDIVES? F Thaufeega, M Watts, N Crowe INTED2016 Proceedings, 1990-1999, 2016 | 1 | 2016 |
Institute and learner readiness for e-learning in the Maldives F Thaufeega, N Crowe, M Watts IATED, 2015 | 1 | 2015 |
Online gaming and digital fantasy for scientific literacy N Crowe Debates in Science Education, 81-98, 2014 | 1 | 2014 |
Researching Youth Subcultures: Methodology, Methods and Ethics K Hoskins, C Genova, N Crowe Digital Youth Subcultures, 16-32, 2022 | | 2022 |
Drawing the Threads Together: Conclusions and Recommendations N Crowe, K Hoskins, C Genova Digital Youth Subcultures, 183-187, 2022 | | 2022 |
What are Digital Youth Subcultures and why do they Matter? C Genova, N Crowe, K Hoskins Digital Youth Subcultures, 3-15, 2022 | | 2022 |