Ben Boudaoud
Ben Boudaoud
Research Engineer, NVIDIA
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Cited by
Cited by
Foveated AR: dynamically-foveated augmented reality display.
J Kim, Y Jeong, M Stengel, K Aksit, RA Albert, B Boudaoud, T Greer, J Kim, ...
ACM Trans. Graph. 38 (4), 99:1-99:15, 2019
Latency of 30 ms benefits first person targeting tasks more than refresh rate above 60 Hz
J Spjut, B Boudaoud, K Binaee, J Kim, A Majercik, M McGuire, D Luebke, ...
SIGGRAPH Asia 2019 Technical Briefs, 110-113, 2019
Sidod: A synthetic image dataset for 3d object pose recognition with distractors
M Jalal, J Spjut, B Boudaoud, M Betke
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2019
Toward standardized classification of foveated displays
J Spjut, B Boudaoud, J Kim, T Greer, R Albert, M Stengel, K Akşit, ...
IEEE transactions on visualization and computer graphics 26 (5), 2126-2134, 2020
Longitudinal high-fidelity gait analysis with wireless inertial body sensors
AT Barth, B Boudaoud, JS Brantley, S Chen, CL Cunningham, T Kim, ...
Wireless Health 2010, 192-193, 2010
Driver gaze tracking system for use in vehicles
E Whitmire, K Aksit, M Stengel, J Kautz, D Luebke, B Boudaoud
US Patent 11,506,888, 2022
Optical gaze tracking with spatially-sparse single-pixel detectors
R Li, E Whitmire, M Stengel, B Boudaoud, J Kautz, D Luebke, S Patel, ...
2020 IEEE international symposium on mixed and augmented reality (ISMAR …, 2020
Post-render warp with late input sampling improves aiming under high latency conditions
J Kim, P Knowles, J Spjut, B Boudaoud, M Mcguire
Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020
Esports arms race: Latency and refresh rate for competitive gaming tasks
J Kim, J Spjut, M McGuire, A Majercik, B Boudaoud, R Albert, D Luebke
Journal of Vision 19 (10), 218c-218c, 2019
Firstpersonscience: Quantifying psychophysics for first person shooter tasks
J Spjut, B Boudaoud, K Binaee, Z Majercik, M McGuire, J Kim
arXiv preprint arXiv:2202.06429, 2022
Firstpersonscience: An open source tool for studying FPS esports aiming
B Boudaoud, J Spjut, J Kim
ACM SIGGRAPH 2022 Talks, 1-2, 2022
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
M Stengel, Z Majercik, B Boudaoud, M McGuire
Proceedings of the 12th ACM Multimedia Systems Conference, 159-172, 2021
A Case Study of First Person Aiming at Low Latency for Esports
J Spjut, B Boudaoud, J Kim
arXiv preprint arXiv:2105.10498, 2021
Mouse sensitivity in first-person targeting tasks
B Boudaoud, J Spjut, J Kim
IEEE Transactions on Games, 2023
Gaming at warp speed: Improving aiming with late warp
B Boudaoud, P Knowles, J Kim, J Spjut
ACM SIGGRAPH 2021 Emerging Technologies, 1-4, 2021
Display size and targeting performance: Small hurts, large may help
J Kim, A Madhusudan, B Watson, B Boudaoud, R Tarrazo, J Spjut
SIGGRAPH Asia 2022 Conference Papers, 1-8, 2022
Matching prescription & visual acuity: Towards ar for humans
J Kim, M Stengel, JY Wu, B Boudaoud, J Spjut, K Akşit, R Albert, T Greer, ...
ACM SIGGRAPH 2019 Emerging Technologies, 1-2, 2019
Foveated displays: Toward classification of the emerging field
J Spjut, B Boudaoud
ACM SIGGRAPH 2019 Talks, 1-2, 2019
Steerable application-adaptive near eye displays
K Rathinavel, P Chakravarthula, K Akşit, J Spjut, B Boudaoud, T Whitted, ...
ACM SIGGRAPH 2018 Emerging Technologies, 1-2, 2018
Streaming a compressed light field
M Stengel, A Majercik, B Boudaoud, M McGuire
US Patent 11,941,752, 2024
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