Social innovation and the university: the impact of intervention for the micro creative economy in North East England L Cockshut, A Brown, M Hardey Social enterprise journal 16 (2), 203-220, 2020 | 21 | 2020 |
Uniting the Two Cultures of Body and Mind in AS Byatt’s A Whistling Woman A Brown Journal of Literature and Science 1 (1), 55-72, 2007 | 8 | 2007 |
Communication technology and narrative: Letters, instant messaging, and mobile phones in three romantic novels A Brown Poetics Today 36 (1-2), 33-58, 2015 | 5 | 2015 |
The Sense of an Ending: The Computer Game Fallout 3 as a Serial Fiction A Brown Serialization in Popular Culture, 157-169, 2014 | 4 | 2014 |
Are Videogame Narratives Postmodern? A Brown Alluvium 2 (3), 2013 | 3 | 2013 |
Protecting HIV databases L Briant, J Puel, CM Wade, AJ Brown, M Guyader Nature 378 (6554), 1995 | 3 | 1995 |
John 13-21 CB Brown InterVarsity Press, 2021 | 2 | 2021 |
How-to guide to using web automation tools to collate impact evidence from social media. A Brown Impact of Social Sciences Blog, 2014 | 2 | 2014 |
E-Volutionary Fictions: The Darwinian Algorithm in Literature and Computer Games A Brown The Evolution of Literature in European Cultures, 2011 | 1 | 2011 |
Demonic fictions: cybernetics and postmodernism A Brown Durham University, 2008 | 1 | 2008 |
Rereading Posthumanism in The War of the Worlds and Independence Day A Brown E-Sharp 12, 1-25, 2008 | 1 | 2008 |
Creative cities and the future of higher education A Brown | | 2019 |
Is posthuman incest possible?: Science fiction and the futures of the body A Brown Incest in contemporary literature, 198-222, 2018 | | 2018 |
Making Pictures Speak A Brown | | 2018 |
What Game Worlds Can Teach Us About Literary Worlds A Brown Alluvium 5 (2), 2016 | | 2016 |
What Makes a Videogame Great? Problems of Videogame Aesthetics A Brown | | 2014 |
Renaissance Demons and Posthuman Cyborgs: Ambroise Paré’s On Monsters and Marvels and Donna Haraway’s ‘Cyborg Manifesto' A Brown Unnatural Reproductions and Monstrosity: The Birth of the Monster in …, 2014 | | 2014 |
Notes Towards a Video Game Aesthetics A Brown Art Pulse 20 (6), 2014 | | 2014 |
Ulysses as a Role Playing Game A Brown Alluvium 1 (5), 2012 | | 2012 |
Proving dissemination is only one half of your impact story: Twitter provides proof of real-time engagement with the public A Brown Impact of Social Sciences Blog, 2012 | | 2012 |