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Alistair Brown
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Social innovation and the university: the impact of intervention for the micro creative economy in North East England
L Cockshut, A Brown, M Hardey
Social enterprise journal 16 (2), 203-220, 2020
212020
Uniting the Two Cultures of Body and Mind in AS Byatt’s A Whistling Woman
A Brown
Journal of Literature and Science 1 (1), 55-72, 2007
82007
Communication technology and narrative: Letters, instant messaging, and mobile phones in three romantic novels
A Brown
Poetics Today 36 (1-2), 33-58, 2015
52015
The Sense of an Ending: The Computer Game Fallout 3 as a Serial Fiction
A Brown
Serialization in Popular Culture, 157-169, 2014
42014
Are Videogame Narratives Postmodern?
A Brown
Alluvium 2 (3), 2013
32013
Protecting HIV databases
L Briant, J Puel, CM Wade, AJ Brown, M Guyader
Nature 378 (6554), 1995
31995
John 13-21
CB Brown
InterVarsity Press, 2021
22021
How-to guide to using web automation tools to collate impact evidence from social media.
A Brown
Impact of Social Sciences Blog, 2014
22014
E-Volutionary Fictions: The Darwinian Algorithm in Literature and Computer Games
A Brown
The Evolution of Literature in European Cultures, 2011
12011
Demonic fictions: cybernetics and postmodernism
A Brown
Durham University, 2008
12008
Rereading Posthumanism in The War of the Worlds and Independence Day
A Brown
E-Sharp 12, 1-25, 2008
12008
Creative cities and the future of higher education
A Brown
2019
Is posthuman incest possible?: Science fiction and the futures of the body
A Brown
Incest in contemporary literature, 198-222, 2018
2018
Making Pictures Speak
A Brown
2018
What Game Worlds Can Teach Us About Literary Worlds
A Brown
Alluvium 5 (2), 2016
2016
What Makes a Videogame Great? Problems of Videogame Aesthetics
A Brown
2014
Renaissance Demons and Posthuman Cyborgs: Ambroise Paré’s On Monsters and Marvels and Donna Haraway’s ‘Cyborg Manifesto'
A Brown
Unnatural Reproductions and Monstrosity: The Birth of the Monster in …, 2014
2014
Notes Towards a Video Game Aesthetics
A Brown
Art Pulse 20 (6), 2014
2014
Ulysses as a Role Playing Game
A Brown
Alluvium 1 (5), 2012
2012
Proving dissemination is only one half of your impact story: Twitter provides proof of real-time engagement with the public
A Brown
Impact of Social Sciences Blog, 2012
2012
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