Unlimited corridor: redirected walking techniques using visuo haptic interaction K Matsumoto, Y Ban, T Narumi, Y Yanase, T Tanikawa, M Hirose ACM SIGGRAPH 2016 Emerging Technologies, 1-2, 2016 | 114 | 2016 |
Insights of the augmented dodgeball game design and play test K Rebane, T Kai, N Endo, T Imai, T Nojima, Y Yanase Proceedings of the 8th Augmented Human International Conference, 1-10, 2017 | 13 | 2017 |
Unlimited corridor: A visuo-haptic redirection system K Matsumoto, T Narumi, Y Ban, Y Yanase, T Tanikawa, M Hirose The 17th international conference on virtual-reality continuum and its …, 2019 | 11 | 2019 |
D-ball: Virtualized sports in diminished reality S Sakai, Y Yanase, Y Matayoshi, M Inami Proceedings of the First Superhuman Sports Design Challenge: First …, 2018 | 11 | 2018 |
誰でも神プレイできるジャンプアクションゲーム 簗瀬洋平, 鳴海拓志 日本バーチャルリアリティ学会論文誌 21 (3), 415-422, 2016 | 9* | 2016 |
Designing augmented sports: Merging physical sports and virtual world game concept T Nojima, K Rebane, R Shijo, T Schewe, S Azuma, Y Inoue, T Kai, N Endo, ... Human Interface and the Management of Information. Interaction …, 2018 | 7 | 2018 |
Muscleblazer: a wearable laser tag module powered by pgm-induced force-feedback Y Kishishita, AV Ramirez, S Das, C Thakur, Y Yanase, Y Kurita Proceedings of the First Superhuman Sports Design Challenge: First …, 2018 | 3 | 2018 |
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays T Oka, K Morimoto, Y Yanase, K Watanabe Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022 | | 2022 |
Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump K Higuchi, S Kasahara, K Nitta, Y Yanase Proceedings of the 2018 ACM International Conference on Interactive Surfaces …, 2018 | | 2018 |
Visuo-Haptic Redirected Walking Using Handrail. K Matsumoto, T Narumi, Y Yanase, Y Ban, T Tanikawa, M Hirose ICAT-EGVE (Posters and Demos), 9-10, 2018 | | 2018 |
D-Ball 縮減現実を用いたスポーツ競技のデザイン 簗瀬洋平, 又吉康綱, 坂井俊介, 稲見昌彦 研究報告エンタテインメントコンピューティング (EC) 2017 (11), 1-4, 2017 | | 2017 |
Transparently Adjusting Difficulty in a Jump-Action Game TN Yohei Yanase TVRSJ 21 (3), pp.415-422, 2016 | | 2016 |
プレイヤキャラクタの位置予測を用いた弾避けゲーム難易度の調整 簗瀬洋平 研究報告ヒューマンコンピュータインタラクション (HCI) 2015 (3), 1-3, 2015 | | 2015 |
「ふーん」 の谷を越えよう! 面白さを伝えるコンテンツ作り 簗瀨洋平 エンタテインメントコンピューティングシンポジウム 2013 論文集 2013, 372-372, 2013 | | 2013 |