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Yohei Yanase
Yohei Yanase
Unity Technologies Japan
Verified email at unity3d.com - Homepage
Title
Cited by
Cited by
Year
Unlimited corridor: redirected walking techniques using visuo haptic interaction
K Matsumoto, Y Ban, T Narumi, Y Yanase, T Tanikawa, M Hirose
ACM SIGGRAPH 2016 emerging technologies, 1-2, 2016
1352016
Unlimited corridor: A visuo-haptic redirection system
K Matsumoto, T Narumi, Y Ban, Y Yanase, T Tanikawa, M Hirose
Proceedings of the 17th International Conference on Virtual-Reality …, 2019
242019
D-ball: Virtualized sports in diminished reality
S Sakai, Y Yanase, Y Matayoshi, M Inami
Proceedings of the First Superhuman Sports Design Challenge: First …, 2018
142018
誰でも神プレイできるジャンプアクションゲーム
簗瀬洋平, 鳴海拓志
日本バーチャルリアリティ学会論文誌 21 (3), 415-422, 2016
14*2016
Insights of the augmented dodgeball game design and play test
K Rebane, T Kai, N Endo, T Imai, T Nojima, Y Yanase
Proceedings of the 8th Augmented Human International Conference, 1-10, 2017
132017
Designing augmented sports: Merging physical sports and virtual world game concept
T Nojima, K Rebane, R Shijo, T Schewe, S Azuma, Y Inoue, T Kai, N Endo, ...
Human Interface and the Management of Information. Interaction …, 2018
72018
Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation
K Iida, Y Ina, D Hayashi, Y Yanase, K Watanabe
Proceedings of the 29th ACM Symposium on Virtual Reality Software and …, 2023
42023
Muscleblazer: a wearable laser tag module powered by pgm-induced force-feedback
Y Kishishita, AV Ramirez, S Das, C Thakur, Y Yanase, Y Kurita
Proceedings of the First Superhuman Sports Design Challenge: First …, 2018
42018
The unknown world of my stuffed animal: Effects of the presentation of social networks in virtual space on the social presence of stuffed animals
R HASHIKAWA, H TAKAHASHI, Y YANASE
Psychologia 65 (2), 170-184, 2023
12023
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays
T Oka, K Morimoto, Y Yanase, K Watanabe
Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022
12022
FOREIGN OBJECT DETECTION DEVICE AND FOREIGN OBJECT DETECTION METHOD
Y Yanase, S Katoh, T Tanaka, Y Nakajima
US Patent App. 18/534,767, 2024
2024
Living Narratives in Robots: Generating Backstories in Robots through Dialogue and the Use of Large Language Models (LLM)
M OMICHI, H TAKAHASHI, M BAN, T IIO, Y YANASE, H ISHIGURO
情報処理学会研究報告 (Web) 2024 (HCI-206), 2024
2024
エンタテインメントシンポジウム 2023 における Re: commend-demo トーク録
K WATANABE, M MINAKUCHI, K KURIHARA, Y YANASE, Y BABA, ...
情報処理学会研究報告 (Web) 2023 (EC-70), 2023
2023
日本の HCI 分野におけるビデオゲームを使った評価に関するサーベイ
T KAWASHIMA, T OKA, Y YANASE, K WATANABE
情報処理学会研究報告 (Web) 2022 (HCI-196), 2022
2022
Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump
K Higuchi, S Kasahara, K Nitta, Y Yanase
Proceedings of the 2018 ACM International Conference on Interactive Surfaces …, 2018
2018
Designing Augmented Sports: Merging Physical Sports and Virtual World Game Concept
T Kai, S Azuma, K Rebane, N Endo, T Schewe, Y Inoue, T Nojima, ...
(No Title), 2018
2018
Visuo-Haptic Redirected Walking Using Handrail.
K Matsumoto, T Narumi, Y Yanase, Y Ban, T Tanikawa, M Hirose
ICAT-EGVE (Posters and Demos), 9-10, 2018
2018
D-Ball 縮減現実を用いたスポーツ競技のデザイン
簗瀬洋平, 又吉康綱, 坂井俊介, 稲見昌彦
研究報告エンタテインメントコンピューティング (EC) 2017 (11), 1-4, 2017
2017
Transparently Adjusting Difficulty in a Jump-Action Game
TN Yohei Yanase
TVRSJ 21 (3), pp.415-422, 2016
2016
プレイヤキャラクタの位置予測を用いた弾避けゲーム難易度の調整
簗瀬洋平
研究報告ヒューマンコンピュータインタラクション (HCI) 2015 (3), 1-3, 2015
2015
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