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Yohei Yanase
Yohei Yanase
Unity Technologies Japan
Verified email at unity3d.com - Homepage
Title
Cited by
Cited by
Year
Unlimited corridor: redirected walking techniques using visuo haptic interaction
K Matsumoto, Y Ban, T Narumi, Y Yanase, T Tanikawa, M Hirose
ACM SIGGRAPH 2016 Emerging Technologies, 1-2, 2016
1142016
Insights of the augmented dodgeball game design and play test
K Rebane, T Kai, N Endo, T Imai, T Nojima, Y Yanase
Proceedings of the 8th Augmented Human International Conference, 1-10, 2017
132017
Unlimited corridor: A visuo-haptic redirection system
K Matsumoto, T Narumi, Y Ban, Y Yanase, T Tanikawa, M Hirose
The 17th international conference on virtual-reality continuum and its …, 2019
112019
D-ball: Virtualized sports in diminished reality
S Sakai, Y Yanase, Y Matayoshi, M Inami
Proceedings of the First Superhuman Sports Design Challenge: First …, 2018
112018
誰でも神プレイできるジャンプアクションゲーム
簗瀬洋平, 鳴海拓志
日本バーチャルリアリティ学会論文誌 21 (3), 415-422, 2016
9*2016
Designing augmented sports: Merging physical sports and virtual world game concept
T Nojima, K Rebane, R Shijo, T Schewe, S Azuma, Y Inoue, T Kai, N Endo, ...
Human Interface and the Management of Information. Interaction …, 2018
72018
Muscleblazer: a wearable laser tag module powered by pgm-induced force-feedback
Y Kishishita, AV Ramirez, S Das, C Thakur, Y Yanase, Y Kurita
Proceedings of the First Superhuman Sports Design Challenge: First …, 2018
32018
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays
T Oka, K Morimoto, Y Yanase, K Watanabe
Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022
2022
Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump
K Higuchi, S Kasahara, K Nitta, Y Yanase
Proceedings of the 2018 ACM International Conference on Interactive Surfaces …, 2018
2018
Visuo-Haptic Redirected Walking Using Handrail.
K Matsumoto, T Narumi, Y Yanase, Y Ban, T Tanikawa, M Hirose
ICAT-EGVE (Posters and Demos), 9-10, 2018
2018
D-Ball 縮減現実を用いたスポーツ競技のデザイン
簗瀬洋平, 又吉康綱, 坂井俊介, 稲見昌彦
研究報告エンタテインメントコンピューティング (EC) 2017 (11), 1-4, 2017
2017
Transparently Adjusting Difficulty in a Jump-Action Game
TN Yohei Yanase
TVRSJ 21 (3), pp.415-422, 2016
2016
プレイヤキャラクタの位置予測を用いた弾避けゲーム難易度の調整
簗瀬洋平
研究報告ヒューマンコンピュータインタラクション (HCI) 2015 (3), 1-3, 2015
2015
「ふーん」 の谷を越えよう! 面白さを伝えるコンテンツ作り
簗瀨洋平
エンタテインメントコンピューティングシンポジウム 2013 論文集 2013, 372-372, 2013
2013
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