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Brett Sherrick
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Video games as meaningful entertainment experiences.
MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung
Psychology of Popular Media Culture 5 (4), 390, 2016
2502016
In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation
ND Bowman, MB Oliver, R Rogers, B Sherrick, J Woolley, MY Chung
Journal of Gaming & Virtual Worlds 8 (1), 83-99, 2016
732016
Fun versus meaningful video game experiences: A qualitative analysis of user responses
R Rogers, J Woolley, B Sherrick, ND Bowman, MB Oliver
The Computer Games Journal 6 (1), 63-79, 2017
622017
The role of stereotypical beliefs in gender-based activation of the Proteus effect
B Sherrick, J Hoewe, TF Waddell
Computers in Human Behavior 38, 17-24, 2014
362014
The effect of explicit online comment moderation on three spiral of silence outcomes
B Sherrick, J Hoewe
New media & society 20 (2), 453-474, 2018
242018
Adver-Where? Comparing the effectiveness of banner ads and video ads in online video games
FE Dardis, M Schmierbach, B Sherrick, F Waddell, J Aviles, S Kumble, ...
Journal of Interactive Advertising 16 (2), 87-100, 2016
212016
Understanding esports: An introduction to the global phenomenon
KL Adams, AC Billings, N Bowman, J Coble, GA Cranmer, G Devia-Allen, ...
Rowman & Littlefield, 2019
172019
How game difficulty and ad framing influence memory of in-game advertisements
F Dardis, M Schmierbach, B Sherrick, B Luckman
Journal of Consumer Marketing, 2018
122018
Using the theory of reasoned action and structural equation modeling to study the influence of news media in an experimental context
J Hoewe, B Sherrick
Atlantic journal of communication 23 (5), 237-253, 2015
122015
The effects of media effects: Third-person effects, the influence of presumed media influence, and evaluations of media companies
B Sherrick
Journalism and Mass Communication Quarterly, 2016
92016
Hack. VR: A Programming Game in Virtual Reality
D Kao, C Mousas, AJ Magana, DF Harrell, R Ratan, EF Melcer, B Sherrick, ...
arXiv preprint arXiv:2007.04495, 2020
62020
Video games as meaningful entertainment experiences. Psychology of Popular Media Culture, 5 (4), 390-405
MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung
62016
The effects of evaluative reviews on market success in the video game industry
B Sherrick, M Schmierbach
The Computer Games Journal 5 (3), 185-194, 2016
42016
Competition Formats in Esports
J George, B Sherrick
Understanding Esports: An Introduction to the Global Phenomenon 45, 2019
32019
Using narrative media to satisfy intrinsic needs: Connecting parasocial relationships, retrospective imaginative involvement, and self-determination theory.
B Sherrick, J Hoewe, DR Ewoldsen
Psychology of Popular Media, 2021
22021
Empirically comparing flow, narrative engagement, and enjoyment as responses to a computer game
B Sherrick
Atlantic Journal of Communication 29 (4), 230-245, 2021
22021
The role of engagement in facilitating games-based persuasion
B Sherrick
Video Games, 44-59, 2018
22018
Which way to go?: The relative effectiveness of branded advergames, banner ads, and pre-roll ads on brand recall in video games
FE Dardis, M Schmierbach, B Sherrick, F Waddell, J Aviles
American Academy of Advertising. Conference. Proceedings (Online), 69, 2015
22015
A Recipe for Success: The Effect of Dyadic Communication and Cooperative Gameplay on Subsequent Non-gaming Task Performance
JA Velez, M Schmierbach, B Sherrick, SW Chae, RR Tan, KA Rosenberg
Human Communication Research 47 (4), 364-386, 2021
12021
Immersive mediation: The roles of flow and narrative engagement in a persuasive health game
BI Sherrick
12015
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