Video games as meaningful entertainment experiences. MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung Psychology of Popular Media Culture 5 (4), 390, 2016 | 250 | 2016 |
In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation ND Bowman, MB Oliver, R Rogers, B Sherrick, J Woolley, MY Chung Journal of Gaming & Virtual Worlds 8 (1), 83-99, 2016 | 73 | 2016 |
Fun versus meaningful video game experiences: A qualitative analysis of user responses R Rogers, J Woolley, B Sherrick, ND Bowman, MB Oliver The Computer Games Journal 6 (1), 63-79, 2017 | 62 | 2017 |
The role of stereotypical beliefs in gender-based activation of the Proteus effect B Sherrick, J Hoewe, TF Waddell Computers in Human Behavior 38, 17-24, 2014 | 36 | 2014 |
The effect of explicit online comment moderation on three spiral of silence outcomes B Sherrick, J Hoewe New media & society 20 (2), 453-474, 2018 | 24 | 2018 |
Adver-Where? Comparing the effectiveness of banner ads and video ads in online video games FE Dardis, M Schmierbach, B Sherrick, F Waddell, J Aviles, S Kumble, ... Journal of Interactive Advertising 16 (2), 87-100, 2016 | 21 | 2016 |
Understanding esports: An introduction to the global phenomenon KL Adams, AC Billings, N Bowman, J Coble, GA Cranmer, G Devia-Allen, ... Rowman & Littlefield, 2019 | 17 | 2019 |
How game difficulty and ad framing influence memory of in-game advertisements F Dardis, M Schmierbach, B Sherrick, B Luckman Journal of Consumer Marketing, 2018 | 12 | 2018 |
Using the theory of reasoned action and structural equation modeling to study the influence of news media in an experimental context J Hoewe, B Sherrick Atlantic journal of communication 23 (5), 237-253, 2015 | 12 | 2015 |
The effects of media effects: Third-person effects, the influence of presumed media influence, and evaluations of media companies B Sherrick Journalism and Mass Communication Quarterly, 2016 | 9 | 2016 |
Hack. VR: A Programming Game in Virtual Reality D Kao, C Mousas, AJ Magana, DF Harrell, R Ratan, EF Melcer, B Sherrick, ... arXiv preprint arXiv:2007.04495, 2020 | 6 | 2020 |
Video games as meaningful entertainment experiences. Psychology of Popular Media Culture, 5 (4), 390-405 MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung | 6 | 2016 |
The effects of evaluative reviews on market success in the video game industry B Sherrick, M Schmierbach The Computer Games Journal 5 (3), 185-194, 2016 | 4 | 2016 |
Competition Formats in Esports J George, B Sherrick Understanding Esports: An Introduction to the Global Phenomenon 45, 2019 | 3 | 2019 |
Using narrative media to satisfy intrinsic needs: Connecting parasocial relationships, retrospective imaginative involvement, and self-determination theory. B Sherrick, J Hoewe, DR Ewoldsen Psychology of Popular Media, 2021 | 2 | 2021 |
Empirically comparing flow, narrative engagement, and enjoyment as responses to a computer game B Sherrick Atlantic Journal of Communication 29 (4), 230-245, 2021 | 2 | 2021 |
The role of engagement in facilitating games-based persuasion B Sherrick Video Games, 44-59, 2018 | 2 | 2018 |
Which way to go?: The relative effectiveness of branded advergames, banner ads, and pre-roll ads on brand recall in video games FE Dardis, M Schmierbach, B Sherrick, F Waddell, J Aviles American Academy of Advertising. Conference. Proceedings (Online), 69, 2015 | 2 | 2015 |
A Recipe for Success: The Effect of Dyadic Communication and Cooperative Gameplay on Subsequent Non-gaming Task Performance JA Velez, M Schmierbach, B Sherrick, SW Chae, RR Tan, KA Rosenberg Human Communication Research 47 (4), 364-386, 2021 | 1 | 2021 |
Immersive mediation: The roles of flow and narrative engagement in a persuasive health game BI Sherrick | 1 | 2015 |