ana isabel veloso
ana isabel veloso
Verified email at
Cited by
Cited by
The eyes and games: A survey of visual attention and eye tracking input in video games
S Almeida, A Veloso, L Roque, Ó Mealha
Proceedings of the SBGames, 1-10, 2011
Being (grand) players: review of digital games and their potential to enhance intergenerational interactions
L Costa, A Veloso
Journal of Intergenerational Relationships 14 (1), 43-59, 2016
A television news graphical layout analysis method using eye tracking
R Rodrigues, A Veloso, Ó Mealha
2012 16th International Conference on Information Visualisation, 357-362, 2012
Training effects on older adults in information and communication technologies considering psychosocial variables
S Ferreira, A Torres, Ó Mealha, A Veloso
Educational Gerontology 41 (7), 482-493, 2015
Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students
RM Couceiro, M Papastergiou, M Kordaki, AI Veloso
Education and Information Technologies 18 (3), 531-554, 2013
Interaction behavior of hardcore and inexperienced players:“Call of Duty: Modern Warfare” context
S Almeida, O Mealha, A Veloso
Eye tracking data representation and visualization: on information and communication studies at CETAC. MEDIA
O Mealha, A Veloso, S Almeida, R Rodrigues, L Roque, R Marques, ...
Factors influencing the adoption of video games in late adulthood: a survey of older adult gamers
LV Costa, AI Veloso
International Journal of Technology and Human Interaction (IJTHI) 12 (1), 35-50, 2016
Video game scenery analysis with eye tracking
S Almeida, O Mealha, A Veloso
Entertainment Computing 14, 1-13, 2016
Fashion promotion on Instagram with eye tracking: curvy girl influencers versus fashion brands in Spain and Portugal
L Mañas-Viniegra, AI Veloso, U Cuesta
Sustainability 11 (14), 3977, 2019
Social network games in an ageing society: Co-designing online games with adults aged 50 and over
A Veloso, L Costa
2015 10th Iberian conference on information systems and technologies (CISTI …, 2015
Alternate reality games and intergenerational learning
L Costa, A Veloso
Digital Games Lab: Cologne, Germany, 2014
A utilização da comunicação mediada tecnologicamente pelo cidadão sênior
AI Veloso, Ó Mealha, S Ferreira, J Simões, I Fonseca
XXXIV Congresso Brasileiro de Ciências da Comunicação, Recife.< http://www …, 2011
An empirical validation of consumer video game engagement: A playful-consumption experience approach
AZ Abbasi, DH Ting, H Hlavacs, LV Costa, AI Veloso
Entertainment Computing 29, 43-55, 2019
As tecnologias da comunicação e da informação nas brincadeiras das crianças
A Veloso, MC Lopes, OE Mealha
Universidade de Aveiro, 2006
Social games and different generations: A heuristic evaluation of Candy Crush Saga
AC Amaro, AI Veloso, L Oliveira
2016 1st International Conference on Technology and Innovation in Sports …, 2016
Conceptualization of PhysioFun Game: A low-cost videogame for home-based stroke rehabilitation
T Ribeiro, AI Veloso, R Costa
2016 1st International Conference on Technology and Innovation in Sports …, 2016
A cenografia de informação televisiva em Portugal
M Saraiva, J Azevedo, L Fernandes, F Martins, Ó Mealha, A Veloso
Da sobriedade à espectacularidade das redacções (in press), 2011
“Let's Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together,”
AC Amaro, L Oliveira, AI Veloso
Procedia Computer Science 100 (100), 619-625, 2016
Influence of the graphical layout of television news on the viewers: An eye tracking study
R Rodrigues, A Veloso, Ó Mealha
Observatorio (OBS*) 10 (1), 67-82, 2016
The system can't perform the operation now. Try again later.
Articles 1–20