Sucre4Stem: collaborative projects based on IoT devices for students in secondary and pre-university education S Trilles, A Monfort-Muriach, Á Gómez-Cambronero, C Granell IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 17 (2), 150-159, 2022 | 11 | 2022 |
Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case Study Á Gómez-Cambronero, I Miralles, A Tonda, I Remolar Applied Sciences 13 (8), 5043, 2023 | 3 | 2023 |
Horizon: Resilience–Design of a Serious Game for Ecological Momentary Intervention for Depression Á Gómez-Cambronero, S Casteleyn, A Mira Pastor Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 2 | 2021 |
Mixed Reality Escape Room Video Game to Promote Learning in Indoor Environments Á Gómez-Cambronero, A González-Pérez, I Miralles, S Casteleyn Edulearn19 Proceedings, 5857-5864, 2019 | 2 | 2019 |
A smartphone-based serious game for depressive symptoms: Protocol for a pilot randomized controlled trial Á Gómez-Cambronero, S Casteleyn, J Bretón-López, A García-Palacios, ... Internet Interventions 32, 100624, 2023 | 1 | 2023 |
Sucre4Stem: proyectos colaborativos mediante dispositivos IoT para el alumnado de secundaria y pre-universitario S Trilles, A Monfort-Muriach, Á Gómez-Cambronero, C Granell IEEE, 2022 | 1 | 2022 |
A Serious Game to Battle Depression. Á Gómez-Cambronero Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 1 | 2021 |
Escape room video game to learn and practice different writing systems Á Gómez-Cambronero, I Miralles, C Granell INTED2018 Proceedings, 3268-3273, 2018 | 1 | 2018 |
Misión desbloqueada: el diseno de los juegos educativos A Gomez-cambronero, M Marqués-Andrés Sociedad Española para las Ciencias del Videojuego, 2017 | 1 | 2017 |
Balancing Innovation and Responsibility: The e-DIPLOMA Project's Approach to Ethical, Inclusive, Accessible, and Sustainable Research Á Gomez-Cambronero, I Remolar, K Pata, E Eisemann, L Szécsi, ... | | 2023 |
Employability and competences in the geospatial sector for tomorrow professionals E Aguilar-Moreno, A Monfort-Muriach, Á Gómez-Cambronero REVISTA INTERNACIONAL MAPPING 28 (195), 28-33, 2019 | | 2019 |
IMPROVING TEACHERS VISUAL PRESENTATIONS WITH SIMPLICITY, CLARITY AND BREVITY F Ramos, D Iskandaryan, A Gomez-Cambronero EDULEARN19 Proceedings, 6218-6218, 2019 | | 2019 |
Empleabilidad y competencias en el sector geoespacial para los profesionales del mañana E Aguilar Moreno, A Monfort Muriach, Á Gómez Cambronero eGeoMapping SL, 2019 | | 2019 |
Empleabilidad y competencias en el sector geoespacial para los profesionales del mañana EA Moreno, AM Muriach, ÁG Cambronero Mapping, 28-33, 2019 | | 2019 |
GEOLINDO: Aplicación móvil para el aprendizaje de idiomas basado en la localización del usuario A Gomez-cambronero Universitat Jaume I, 2018 | | 2018 |
Educational video game and tool to learn and practice different writing systems A Gomez-cambronero Universitat Jaume I, 2017 | | 2017 |