Promoting student engagement in the design of digital games: The creation of games using a Toolkit to Game Design P Beça, M Aresta, C Ortet, R Santos, AI Veloso, S Ribeiro 2020 IEEE 20th International Conference on Advanced Learning Technologies …, 2020 | 28 | 2020 |
Developing a toolkit to game design: the Gamers4Nature project: from concept to artefact P Beça, M Aresta, AI Veloso, R Santos, E Ferreira, S Jervis, G Gomes, ... Proceedings of the 15th International Conference on the Foundations of …, 2020 | 12 | 2020 |
Design and Initial Evaluation of an Online Portal-Repository: The Case of Gamers4Nature Project P Beça, S Ribeiro, R Santos, M Aresta, AI Veloso, C Ortet International Conference on Design and Digital Communication, 137-147, 2020 | 6 | 2020 |
Supporting the construction of game narratives using a toolkit to game design P Beça, C Ortet, M Aresta, R Santos, A Veloso, S Ribeiro International Conference on Videogame Sciences and Arts, 72-83, 2020 | 4 | 2020 |
Supporting the Construction of Mobile Games Interfaces: The Gamers4Nature Mobile Game Guidelines Cards Set S Ribeiro, P Beça, M Aresta, R Santos, AI Veloso International Conference on Design and Digital Communication, 209-222, 2021 | 3 | 2021 |
Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community AI Veloso, D Carvalho, J Sampaio, S Ribeiro, LV Costa International Conference on Human-Computer Interaction, 673-687, 2020 | 2 | 2020 |
Digital authoring tools to create educational resources: An analysis framework sustained by a benchmarking research S Ribeiro, P Beça 2022 17th Iberian Conference on Information Systems and Technologies (CISTI …, 2022 | 1 | 2022 |
Aiding the Digital Creation of Physical Resources: Card Sets for The Gamers4Nature Toolkit to Game Design S Ribeiro, P Beça, M Aresta International Conference on Information Technology & Systems, 541-552, 2022 | 1 | 2022 |
FOSTERING THE DEVELOPMENT OF TEACHERS’DIGITAL LITERACY WHILST PROMOTING NEW PEDAGOGICAL STRATEGIES: CREATING TANGIBLE EDUCATIONAL RESOURCES S Ribeiro, P Beça, M Aresta EDULEARN22 Proceedings, 9606-9612, 2022 | 1 | 2022 |
Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project P Beça, S Ribeiro, M Aresta, R Santos, AI Veloso Perspectives on Design and Digital Communication II: Research, Innovations …, 2021 | 1 | 2021 |
Realidade Aumentada no ensino de Matemática S Ribeiro | 1 | |
TOWARDS A DIGITALLY COMPETENT TEACHER WITH DIG2PHY: ESTABLISHING A DIGITAL SPACE TO DESIGN TANGIBLE EDUCATIONAL RESOURCES S Ribeiro, P Beça, M Aresta ICERI2023 Proceedings, 7216-7224, 2023 | | 2023 |
AUGMENTED REALITY AS AN ASSET TO 3D GEOMETRY: A DIGITAL RESOURCE FOR TEACHERS S Ribeiro, A Breda, E Rocha, D Tinoco INTED2022 Proceedings, 344-351, 2022 | | 2022 |
COMPUTATIONAL THINKING IN UPPER-SECONDARY EDUCATION: A SYSTEMATIC LITERATURE REVIEW S Ribeiro, A Breda, E Rocha INTED2022 Proceedings, 2650-2659, 2022 | | 2022 |