Augmented reality towards facilitating abstract concepts learning SC Olim, V Nisi Entertainment Computing–ICEC 2020: 19th IFIP TC 14 International Conference …, 2020 | 23 | 2020 |
Memories of carvalhal’s palace: Haunted encounters, a museum experience to engage teenagers V Cesário, R Trindade, S Olim, V Nisi Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International …, 2019 | 14 | 2019 |
A natural history museum experience: memories of carvalhal’s palace–turning point V Cesário, S Olim, V Nisi International Conference on Interactive Digital Storytelling, 339-343, 2020 | 13 | 2020 |
Evaluating the influence of location and medium applied to mobile VR storytelling P Bala, M Dionisio, R Trindade, S Olim, V Nisi, N Nunes 16th International Conference on Mobile and Ubiquitous Multimedia, 371-378, 2017 | 7 | 2017 |
Periodic fable augmenting chemistry with technology, characters and storytelling SM Câmara Olim, V Nisi, E Rubegni Proceedings of the 21st Annual ACM Interaction Design and Children …, 2022 | 6 | 2022 |
Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry S Câmara Olim, V Nisi, T Romão Multimedia Tools and Applications 83 (17), 52593-52619, 2024 | 4 | 2024 |
Enhancing Children Spatial Skills with Augmented Reality Serious Games S Camara, V Nisi, T Romão Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 4 | 2021 |
“Periodic Fable Discovery” Using Tangible Interactions and Augmented Reality to Promote STEM Subjects SM Camara Olim, V Nisi, E Rubegni Proceedings of the seventeenth international conference on tangible …, 2023 | 3 | 2023 |
Augmented reality interactive experiences for multi-level chemistry understanding SC Olim, V Nisi, T Romão International Journal of Child-Computer Interaction, 100681, 2024 | 1 | 2024 |
Let’s learn biodiversity with a virtual “robot”? MJ Ferreira, R Oliveira, SC Olim, V Nisi, A Paiva Social Robotics: 12th International Conference, ICSR 2020, Golden, CO, USA …, 2020 | 1 | 2020 |
“Masters Against Food Waste” Providing Children with Strategies to Avoid Food Waste SC Olim, F Vasconcelos, M Dionisio, P Campos Joint International Conference on Serious Games, 155-174, 2024 | | 2024 |
Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to Preteens SM Câmara Olim, PF Campos, V Nisi Proceedings of the 23rd Annual ACM Interaction Design and Children …, 2024 | | 2024 |
Game ON! a Gamified Approach to Household Food Waste Reduction F Vasconcelos, M Dionísio, S Câmara Olim, P Campos International Conference on Entertainment Computing, 139-149, 2023 | | 2023 |
Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity A Freitas, F Fernandes, M Dionísio, S Olim International Conference on Entertainment Computing, 360-364, 2023 | | 2023 |
Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning SC Olim, V Nisi, T Romão IFIP Conference on Human-Computer Interaction, 513-516, 2021 | | 2021 |
Entertainment Computing–ICEC 2020: 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings NJ Nunes, L Ma, M Wang, N Correia, Z Pan Springer Nature, 2021 | | 2021 |
6 FRAGMENTS OF LAURA & HA-VITA CS Bala, R Trindade, S Olim, D Dionisio, A Bettencourt, D Texeira Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid …, 2018 | | 2018 |
6 FRAGMENTSOFLAURA&HÁ-VITA CS Bala, R Trindade, S Olim, D Dionisio, A Bettencourt, D Texeira HYBRIDART APPROACHES, 71, 2018 | | 2018 |