João Madeiras Pereira
Título
Citado por
Citado por
Ano
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
8202016
iThink: A game-based approach towards improving collaboration and participation in requirement elicitation
J Fernandes, D Duarte, C Ribeiro, C Farinha, JM Pereira, MM da Silva
Procedia Computer Science 15, 66-77, 2012
1572012
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration
C Ribeiro, C Farinha, J Pereira, MM da Silva
Entertainment Computing 5 (4), 335-345, 2014
452014
Using serious games for cognitive disabilities
RM Tomé, JM Pereira, M Oliveira
International Conference on Serious Games Development and Applications, 34-47, 2014
382014
Solis' Curse-A Cultural Heritage game using voice interaction with a Virtual Agent
JN Neto, R Silva, JP Neto, JM Pereira, J Fernandes
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
312011
A new approach to walking in place
L Bruno, J Pereira, J Jorge
IFIP Conference on Human-Computer Interaction, 370-387, 2013
302013
A comparative study of interaction metaphors for large-scale displays
R Jota, JM Pereira, JA Jorge
CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4135-4140, 2009
282009
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey
T Simões, D Lopes, S Dias, F Fernandes, J Pereira, J Jorge, C Bajaj, ...
Computer Graphics Forum DOI: 10.1111/cgf.13158, 2017
252017
Analysing the required properties of business simulation games to be used in e-learning and education
AJ Blazic, C Ribeiro, T Arh
Scientific Research Publishing, 2012
232012
Creepy tracker toolkit for context-aware interfaces
M Sousa, D Mendes, RKD Anjos, D Medeiros, A Ferreira, A Raposo, ...
Proceedings of the 2017 ACM International Conference on Interactive Surfaces …, 2017
212017
An efficient collision detection algorithm for point cloud models
M Figueiredo, J Oliveira, B Araújo, J Pereira
ГрафиКон'2010, 30-37, 2010
202010
Tarcast: Taxonomy for augmented reality casting with web support
JM Braz, JM Pereira
The International Journal of Virtual Reality 7 (4), 47-56, 2008
192008
PIC codes in new processors: A full relativistic PIC code in CUDA-enabled hardware with direct visualization
P Abreu, RA Fonseca, JM Pereira, LO Silva
IEEE Transactions on Plasma Science 39 (2), 675-685, 2010
182010
3D modelling of laser scanned and photogrammetric data for digital documentation: the Mosteiro da Batalha case study
A Oliveira, JF Oliveira, JM Pereira, BR de Araújo, J Boavida
Journal of Real-Time Image Processing 9 (4), 673-688, 2014
162014
Keep my head on my shoulders! Why third-person is bad for navigation in VR
D Medeiros, RK dos Anjos, D Mendes, JM Pereira, A Raposo, J Jorge
Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018
152018
3D annotation in contemporary dance: Enhancing the creation-tool video annotator
C Ribeiro, R Kuffner, C Fernandes, J Pereira
Proceedings of the 3rd international symposium on movement and computing, 1-4, 2016
152016
Hip-directed walking-in-place using a single depth camera
L Bruno, M Sousa, A Ferreira, JM Pereira, J Jorge
International Journal of Human-Computer Studies 105, 1-11, 2017
142017
Challenges of Introducting Serious Games and Virtual Worlds in Educational Curriculum
C Ribeiro, J Pereira, C Calado, Ferreira, Carla
Cases on Digital Game-based Learning: Methods, Models, and Strategies (http …, 2013
14*2013
A realidade aumentada na engenharia biomédica: Estado da arte
J Pereira
EAEB, 2008
142008
Using serious games to teach business process modeling and simulation
C Ribeiro, J Fernandes, A Lourenço, J Borbinha, J Pereira
Proceedings of the International Conference on Modeling, Simulation and …, 2012
132012
O sistema não pode efectuar a operação agora. Tente novamente mais tarde.
Artigos 1–20