João Madeiras Pereira
TitleCited byYear
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
4492016
iThink: A game-based approach towards improving collaboration and participation in requirement elicitation
J Fernandes, D Duarte, C Ribeiro, C Farinha, JM Pereira, MM da Silva
Procedia Computer Science 15, 66-77, 2012
1082012
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration
C Ribeiro, C Farinha, J Pereira, MM da Silva
Entertainment Computing 5 (4), 335-345, 2014
322014
A comparative study of interaction metaphors for large-scale displays
R Jota, JM Pereira, JA Jorge
CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4135-4140, 2009
272009
Solis' Curse-A Cultural Heritage game using voice interaction with a Virtual Agent
JN Neto, R Silva, JP Neto, JM Pereira, J Fernandes
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
232011
A new approach to walking in place
L Bruno, J Pereira, J Jorge
IFIP Conference on Human-Computer Interaction, 370-387, 2013
202013
An efficient collision detection algorithm for point cloud models
M Figueiredo, J Oliveira, B Araújo, J Pereira
ГрафиКон'2010, 30-37, 2010
192010
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey
T Simões, D Lopes, S Dias, F Fernandes, J Pereira, J Jorge, C Bajaj, ...
Computer Graphics Forum DOI: 10.1111/cgf.13158, 2017
172017
Tarcast: Taxonomy for augmented reality casting with web support
JM Braz, JM Pereira
The International Journal of Virtual Reality 7 (4), 47-56, 2008
172008
Creepy tracker toolkit for context-aware interfaces
M Sousa, D Mendes, RKD Anjos, D Medeiros, A Ferreira, A Raposo, ...
Proceedings of the 2017 ACM International Conference on Interactive Surfaces …, 2017
162017
Using serious games for cognitive disabilities
RM Tomé, JM Pereira, M Oliveira
International Conference on Serious Games Development and Applications, 34-47, 2014
162014
Analysing the required properties of business simulation games to be used in e-learning and education
AJ Blazic, C Ribeiro, T Arh
Scientific Research Publishing, 2012
162012
PIC codes in new processors: A full relativistic PIC code in CUDA-enabled hardware with direct visualization
P Abreu, RA Fonseca, JM Pereira, LO Silva
IEEE Transactions on Plasma Science 39 (2), 675-685, 2010
162010
3D modelling of laser scanned and photogrammetric data for digital documentation: the Mosteiro da Batalha case study
A Oliveira, JF Oliveira, JM Pereira, BR de Araújo, J Boavida
Journal of Real-Time Image Processing, 1-16, 2012
142012
Battle of the DJs: an HCI perspective of Traditional, Virtual, Hybrid and Multitouch DJing
P Lopes, A Ferreira, JAM Pereira
Proceedings of the International Conference on New Interfaces for Musical …, 2011
132011
A realidade aumentada na engenharia biomédica: Estado da arte
J Pereira
EAEB, 2008
132008
Improve: Collaborative design review in mobile mixed reality
P Santos, A Stork, T Gierlinger, A Pagani, B Araújo, R Jota, L Bruno, ...
Virtual Reality, 543-553, 2007
122007
3D annotation in contemporary dance: enhancing the creation-tool video annotator
C Ribeiro, R Kuffner, C Fernandes, J Pereira
Proceedings of the 3rd International Symposium on Movement and Computing, 41, 2016
102016
Challenges of Introducting Serious Games and Virtual Worlds in Educational Curriculum
C Ribeiro, J Pereira, C Calado, Ferreira, Carla
Cases on Digital Game-based Learning: Methods, Models, and Strategies (http …, 2013
10*2013
Multitouch interactive DJing surface
PA Lopes, A Ferreira, JA Pereira
Proceedings of the 7th International Conference on Advances in Computer …, 2010
102010
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Articles 1–20