Yu-Hao Lee
Yu-Hao Lee
Associate Professor, Department of Media Production, Management, & Technology. University of Florida
Verified email at - Homepage
Cited by
Cited by
Mind your errors: Evidence for a neural mechanism linking growth mind-set to adaptive posterror adjustments
JS Moser, HS Schroder, C Heeter, TP Moran, YH Lee
Psychological science 22 (12), 1484-1489, 2011
Does slacktivism hurt activism? The effects of moral balancing and consistency in online activism
YH Lee, G Hsieh
Proceedings of the SIGCHI conference on human factors in computing systems …, 2013
Are there cultural differences in how we play? Examining cultural effects on playing social network games
YH Lee, DY Wohn
Computers in Human Behavior 28 (4), 1307-1314, 2012
Gaming mindsets: Implicit theories in serious game learning
YH Lee, C Heeter, B Magerko, B Medler
Cyberpsychology, behavior, and social networking 15 (4), 190-194, 2012
‘Gaming is my work’: identity work in internet-hobbyist game workers
YH Lee, H Lin
Work, employment and society 25 (3), 451-467, 2011
Building common ground and reciprocity through social network games
DY Wohn, Y Lee, J Sung, T Bjornrud
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4423-4428, 2010
Beyond player types: gaming achievement goal
C Heeter, YH Lee, B Medler, B Magerko
Proceedings of the 2011 ACM SIGGRAPH symposium on video games, 43-48, 2011
Players of Facebook games and how they play
DY Wohn, YH Lee
Entertainment Computing 4 (3), 171-178, 2013
Impacts of forced serious game play on vulnerable subgroups
C Heeter, YH Lee, B Magerko, B Medler
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011
Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game
NE Dunbar, CH Miller, BJ Adame, J Elizondo, SN Wilson, BL Lane, ...
Computers in Human Behavior 37, 307-318, 2014
Social network games: exploring audience traits
J Sung, T Bjornrud, Y Lee, DY Wohn
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 3649-3654, 2010
Mitigating bias blind spot via a serious video game
E Bessarabova, CW Piercy, S King, C Vincent, NE Dunbar, JK Burgoon, ...
Computers in Human Behavior 62, 452-466, 2016
The effects of avatars' age on older adults' self-disclosure and trust
YH Lee, M Xiao, RH Wells
Cyberpsychology, Behavior, and Social Networking 21 (3), 173-178, 2018
Exploring failure and engagement in a complex digital training game: A multi-method examination
ML Jensen, YH Lee, CW Piercy, NE Dunbar, J Elizondo, E Bessarabova, ...
AIS Transactions on Human-Computer Interaction 8 (1), 1-20, 2016
The bystander effect in cyberbullying on social network sites: Anonymity, group size, and intervention intentions
L You, YH Lee
Telematics and Informatics 45, 101284, 2019
Customization of avatars in a hpv digital gaming intervention for college-age males: An experimental study
G Darville, C Anderson–Lewis, M Stellefson, YH Lee, J MacInnes, ...
Simulation & Gaming 49 (5), 515-537, 2018
Serious games: an evaluation framework and case study
DW Wilson, J Jenkins, N Twyman, M Jensen, J Valacich, N Dunbar, ...
2016 49th Hawaii International Conference on System Sciences (HICSS), 638-647, 2016
The effects of cognitive capacity and gaming expertise on attention and comprehension
YH Lee, C Heeter
Journal of Computer Assisted Learning 33 (5), 473-485, 2017
Mitigating cognitive bias through the use of serious games: Effects of feedback
NE Dunbar, ML Jensen, CH Miller, E Bessarabova, SK Straub, SN Wilson, ...
International Conference on Persuasive Technology, 92-105, 2014
Training anchoring and representativeness bias mitigation through a digital game
YH Lee, NE Dunbar, CH Miller, BL Lane, ML Jensen, E Bessarabova, ...
Simulation & Gaming 47 (6), 751-779, 2016
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