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Marie Jarrell
Marie Jarrell
Human Centered Computing PhD, Clemson University
Verified email at g.clemson.edu
Title
Cited by
Cited by
Year
Testing a comic-based privacy policy
RG Anaraky, D Cherry, M Jarrell, B Knijnenburg
The 15th Symp. on Usable Privacy and Security, 2019
72019
Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases
M Jarrell, R Ghaiumy Anaraky, B Knijnenburg, E Ash
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
62021
Bird watch: A fully immersive VR birdwatching simulator
MA Jarrell, C Wendell, C Ogle, W Hendrickson, JD Lanham
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
62019
Using Identification with AR Face Filters to Predict Explicit & Implicit Gender Bias
MA Jarrell, E Peillard
2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 49-58, 2023
2023
The Importance of Play: Identification with Video Game Characters' Intersectional Effects on Bias
MA Jarrell
Clemson University, 2020
2020
Framing The Blood of the Vampire: A Text-Based Game
L Woolbright, M Jarrell
NYMG Feminist Game Studies 1 (1), 2018
2018
The Blood of the Vampire: A Video Game Demo
MA Jarrell
Clemson University, 2016
2016
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