Sidh–a game based firefighter training simulation P Backlund, H Engstrom, C Hammar, M Johannesson, M Lebram 2007 11th International Conference Information Visualization (IV'07), 899-907, 2007 | 164 | 2007 |
Games for traffic education: An experimental study of a game-based driving simulator P Backlund, H Engström, M Johannesson, M Lebram Simulation & gaming 41 (2), 145-169, 2010 | 89 | 2010 |
Computer game-based upper extremity training in the home environment in stroke persons: a single subject design A Slijper, KE Svensson, P Backlund, H Engström, KS Sunnerhagen Journal of neuroengineering and rehabilitation 11, 1-8, 2014 | 67 | 2014 |
A taxonomy of game engines and the tools that drive the industry M Toftedahl, H Engström DiGRA 2019, The 12th Digital Games Research Association Conference, Kyoto …, 2019 | 60 | 2019 |
Designing for self-efficacy in a game based simulator: An experimental study and its implications for serious games design P Backlund, H Engstrom, M Johannesson, M Lebram, B Sjoden 2008 International Conference Visualisation, 106-113, 2008 | 53 | 2008 |
The impact of contextualization on immersion in healthcare simulation H Engström, M Andersson Hagiwara, P Backlund, M Lebram, L Lundberg, ... Advances in Simulation 1, 1-11, 2016 | 50 | 2016 |
SIDH: a game-based architecture for a training simulator P Backlund, H Engström, M Gustavsson, M Johannesson, M Lebram, ... International Journal of Computer Games Technology 2009, 2009 | 45 | 2009 |
Computer gaming and driving education P Backlund, H Engström, M Johannesson Proceedings of the workshop Pedagogical Design of Educational Games …, 2006 | 36 | 2006 |
Game development from a software and creative product perspective: A quantitative literature review approach H Engström, BB Marklund, P Backlund, M Toftedahl Entertainment Computing 27, 10-22, 2018 | 35 | 2018 |
Measuring participants’ immersion in healthcare simulation: The development of an instrument M Andersson Hagiwara, P Backlund, HM Söderholm, L Lundberg, ... Advances in Simulation 1 (1), 1-9, 2016 | 35 | 2016 |
What empirically based research tells us about game development B Berg Marklund, H Engström, M Hellkvist, P Backlund The Computer Games Journal 8, 179-198, 2019 | 34 | 2019 |
Game development research H Engström University of Skövde, 2020 | 31 | 2020 |
Games and traffic safety-an experimental study in a game-based simulation environment P Backlund, H Engstrom, M Johannesson, M Lebram 2007 11th International Conference Information Visualization (IV'07), 908-916, 2007 | 29 | 2007 |
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress F Bevilacqua, H Engström, P Backlund Entertainment Computing 24, 10-20, 2018 | 26 | 2018 |
Game-calibrated and user-tailored remote detection of stress and boredom in games F Bevilacqua, H Engström, P Backlund Sensors 19 (13), 2877, 2019 | 25 | 2019 |
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. F Bevilacqua, H Engström, P Backlund International Journal of Computer Games Technology, 2018 | 25 | 2018 |
The birth of Elinor: a collaborative development of a game based system for stroke rehabilitation ASA Taylor, P Backlund, H Engstrom, M Johannesson, M Lebram 2009 Second International Conference in Visualisation, 52-60, 2009 | 25 | 2009 |
Design and architecture of Sidh–a cave based firefighter training game M Lebram, P Backlund, H Engström, M Johannesson Design and use of serious games, 19-31, 2009 | 24 | 2009 |
Acood essentials H Engström, M Berndtsson, B Lings Institutionen för kommunikation och information, 1997 | 24 | 1997 |
The practicalities of educational games: Challenges of taking games into formal educational settings BB Marklund, P Backlund, H Engstrom 2014 6th International Conference on Games and Virtual Worlds for Serious …, 2014 | 23 | 2014 |