Ricardo Baptista
Ricardo Baptista
Faculdade de Engenharia da Universidade do Porto
Verified email at gcloud.fe.up.pt
Cited by
Cited by
Work in progress-learning through role play games
R Batista, CV de Carvalho
2008 38th Annual Frontiers in Education Conference, T3C-7-T3C-8, 2008
Funchal 500 years: Learning through role play games
R Baptista, C Vaz de Carvalho
2nd European Conference on Games Based Learning (Academic Publishing …, 2008
Relationship Between Game Categories and Skills Development: Contributions for Serious Game Design
R Baptista, A Coelho, C Vaz de Carvalho
9th European Conference Game Based Learning (ECGBL 2015), 2015
Relation Between Game Genres and Competences for In-game Certification
R Baptista, A Coelho, C Vaz de Carvalho
5th EAI International Conference on Serious Games, Interaction and Simulation, 2015
TimeMesh–a serious game for european citizenship
R Baptista, CV de Carvalho
EAI Endorsed Transactions on Serious Games 1 (1), 2013
Reconstructing traversable buildings for archaeology with ERAS
T Adão, R Batista, E Peres, LG Magalhães, A Coelho
Proceedings of the Virtual and Networked Organizations: Emergent …, 2013
Role Play Gaming and Learning
R Baptista, CV Carvalho
IEEE Learning Technology 12, 2010
Training and Support system in the Cloud for improving the situational awareness in Search and Rescue (SAR) operations
M Pelka, K Majek, J Bedkowski, P Musialik, A Maslowski, G De Cubber, ...
2014 IEEE International Symposium on Safety, Security, and Rescue Robotics …, 2014
A game for robot operation training in search and rescue missions
R Goncalves, R Baptista, A Coelho, A Matos, CV De Carvalho, ...
2014 11th International Conference on Remote Engineering and Virtual …, 2014
Time mesh: An educational historical game
D Gouveia, D Lopes, CV De Carvalho, R Batista
2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012
Extração de informação de texto formal para a modelação expedita de edifícios monumentais
R Baptista, LP Reis, L Magalhães, R Rodrigues, A Coelho, A Sousa
20º Encontro Português de Computação Gráfica, 133-134, 2012
Estimation of Vineyard Productivity Map Considering a Cost-Effective LIDAR-Based Sensor
P Moura, D Ribeiro, FN dos Santos, A Gomes, R Baptista, M Cunha
EPIA Conference on Artificial Intelligence, 121-133, 2019
Location-based tourism in-game certification
R Baptista, A Coelho, C Vaz de Carvalho
Proceedings of 9th International Technology, Education and Development …, 2015
Methodology for creating a competences certification correlation matrix
R Baptista, R Gonçalves, A Coelho, CV de Carvalho
ICERI2013 Proceedings, 2522-2532, 2013
O Ensino Através de ambientes de jogo RPG: Uma experiência num contexto específico
R Baptista, CV Carvalho
V CITICE-Conferência Internacional de Tecnologias de Informação e …, 2007
Methodology for in-game certification in serious games
R Baptista, A Coelho, CV Carvalho
Proceedings of EDULEARN13 Conference, 3152-3162, 2013
ICARUS training and support system
J Będkowski, K Majek, M Pełka, A Masłowski, A Coelho, R Goncalves, ...
Search and Rescue Robotics: From Theory to Practice, 211, 2017
Work in progress-learning through role play games
CV de Carvalho, R Batista
2008 38th Annual Frontiers in Education Conference, T3C-7, 2008
Serious Games for seniors: Learning safe behaviors on the web: Position paper
I Bernardino, RJV Baptista, JMEB de Almeida, JHP São Mamede
2021 16th Iberian Conference on Information Systems and Technologies (CISTI …, 2021
Jogos Sério para Treino e Certificação de Competências
R Baptista
Faculdade de Engenharia da Universidade do Porto, 2018
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