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Cameron Browne
Cameron Browne
Verified email at maastrichtuniversity.nl - Homepage
Title
Cited by
Cited by
Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
40122012
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
9502011
Evolutionary Game Design
C Browne
Springer, 2011
3942011
Evolutionary game design
C Browne, F Maire
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 1-16, 2010
3942010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
2252010
Automatic generation and evaluation of recombination games
CB Browne
Queensland University of Technology, 2008
1762008
Hex Strategy: Making the right connections
C Browne
AK Peters/CRC Press, 2009
1402009
Ludii–the ludemic general game system
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
ECAI 2020, 411-418, 2020
992020
Connection games: variations on a theme
C Browne
AK Peters/CRC Press, 2018
762018
System and method for automatic music generation using a neural network architecture
CB Browne
US Patent 6,297,439, 2001
642001
Animated font characters
CB Browne, PQ Scott, SR Bruce, GA Hill
US Patent 6,504,545, 2003
632003
Method and apparatus for image metadata entry
C Browne, C Brown
US Patent App. 10/734,222, 2004
552004
A class grammar for general games
C Browne
International Conference on Computers and Games, 167-182, 2016
412016
Modern techniques for ancient games
C Browne
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
352018
Evolving 3d buildings for the prototype video game subversion
A Martin, A Lim, S Colton, C Browne
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
312010
Strategic features for general games
C Browne, DJNJ Soemers, E Piette
arXiv preprint arXiv:2101.00843, 2021
272021
Foundations of Digital Arch {\ae} oludology
C Browne, DJNJ Soemers, É Piette, M Stephenson, M Conrad, W Crist, ...
arXiv preprint arXiv:1905.13516, 2019
272019
Elegance in game design
C Browne
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 229-240, 2012
272012
Ludii as a competition platform
M Stephenson, E Piette, DJNJ Soemers, C Browne
2019 IEEE conference on Games (CoG), 1-8, 2019
252019
Truchet curves and surfaces
C Browne
Computers & Graphics 32 (2), 268-281, 2008
252008
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