Licinio Roque
TitleCited byYear
Modeling Games with Petri Nets.
M Araújo, L Roque
Breaking New Ground: Innovation in Games, Play, Practice and Theory, DIGRA …, 2009
MAPP–A web-based decision support system for the mould industry
C Silva, L Roque, A Almeida
Decision support systems 42 (2), 999-1014, 2006
Interaction and communication resources in collaborative e-democratic environments: The democratic citizenship community
C Maciel, L Roque, ACB Garcia
Information Polity 15 (1, 2), 73-88, 2010
The Eyes and Games: A Survey of Visual Attention and Eye Tracking Input in Video Games
S Almeida, A Veloso, L Roque, Ó Mealha
Proceedings of SBGames, 2011
Because players pay: The business model influence on mmog design
RT Alves, L Roque
Situated Play: Proc. of the 2007 Digital Games Research Association …, 2007
Using value nets to map emerging business models in massively multiplayer online games
T Alves, L Roque
PACIS 2005 Proceedings, 113, 2005
A deck for sound design in games: enhancements based on a design exercise
V Alves, L Roque
Proceedings of the 8th International Conference on Advances in Computer …, 2011
A pattern language for sound design in games
V Alves, L Roque
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction …, 2010
Democratic citizenship community: a social network to promote e-deliberative process
C Maciel, L Roque, ACB Garcia
Proceedings of the 10th Annual International Conference on Digital …, 2009
A proposal of soundscape design guidelines for user experience enrichment
V Alves, L Roque
Audio Mostly 2009, 27-32, 2009
Context engineering: an IS development research agenda
L Roque, A Almeida, AD Figueiredo
ECIS 2004 Proceedings, 111, 2004
Towards a game experience design model centered on participation
LL Pereira, L Roque
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 2327-2332, 2012
Guidelines for sound design in computer games
V Alves, L Roque
Game sound technology and player interaction: Concepts and developments, 362-383, 2011
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences.
L Roque
DiGRA Conference, 2005
Eye tracking data representation and visualization: on information and communication studies at CETAC. MEDIA
O Mealha, A Veloso, S Almeida, R Rodrigues, L Roque, R Marques, ...
Design Guidelines for Learning Games: the Living Forest Game Design Case.
LL Pereira, LG Roque
DiGRA Conference, 2009
Simpler, Better, Faster, Cheaper, Contextual: requirements analysis for a methodological approach to Interaction Systems development
A Almeida, L Roque
ECIS 2000 Proceedings, 46, 2000
An inspection on a deck for sound design in games
V Alves, L Roque
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction …, 2011
Games 2.0: Participatory Game Creation
JP Tavares, L Roque
Proceedings of the 6th Symposium on Computer Games and Digital Entertainment, 2007
An author-centric approach to procedural content generation
R Craveirinha, L Santos, L Roque
International Conference on Advances in Computer Entertainment Technology, 14-28, 2013
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Articles 1–20