How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? S De Freitas, M Oliver Computers & education 46 (3), 249-264, 2006 | 959 | 2006 |
Learning in immersive worlds: A review of game-based learning S De Freitas Jisc, 2006 | 600 | 2006 |
Mapping learning and game mechanics for serious games analysis S Arnab, T Lim, MB Carvalho, F Bellotti, S De Freitas, S Louchart, N Suttie, ... British Journal of Educational Technology 46 (2), 391-411, 2015 | 567 | 2015 |
The use of ‘exploratory learning’for supporting immersive learning in virtual environments S De Freitas, T Neumann Computers & Education 52 (2), 343-352, 2009 | 470 | 2009 |
Using games and simulations for supporting learning SI De Freitas Learning, media and technology 31 (4), 343-358, 2006 | 420 | 2006 |
Learning as immersive experiences: Using the four‐dimensional framework for designing and evaluating immersive learning experiences in a virtual world S De Freitas, G Rebolledo‐Mendez, F Liarokapis, G Magoulas, ... British Journal of Educational Technology 41 (1), 69-85, 2010 | 400 | 2010 |
Review of e-learning theories, frameworks and models T Mayes, S De Freitas | 321 | 2004 |
Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision SI De Freitas, J Morgan, D Gibson British journal of educational technology 46 (3), 455-471, 2015 | 295 | 2015 |
Developing serious games for cultural heritage: a state-of-the-art review EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ... Virtual reality 14 (4), 255-275, 2010 | 294 | 2010 |
Learning in immersive worlds S De Freitas London: Joint Information Systems Committee, 3-71, 2006 | 288 | 2006 |
Serious gaming technology in major incident triage training: a pragmatic controlled trial JF Knight, S Carley, B Tregunna, S Jarvis, R Smithies, S de Freitas, ... Resuscitation 81 (9), 1175-1179, 2010 | 255 | 2010 |
Serious virtual worlds: A scoping study S De Freitas Serious Games Institute, 2008 | 240 | 2008 |
Learning and e-learning T Mayes, S De Freitas Rethinking pedagogy for a digital age, 13-25, 2007 | 226 | 2007 |
Does E‐learning Policy Drive Change in Higher Education?: A case study relating models of organisational change to e‐learning implementation S De Freitas, M Oliver Journal of Higher Education Policy and Management 27 (1), 81-96, 2005 | 224 | 2005 |
The design principles for flow experience in educational games K Kiili, S De Freitas, S Arnab, T Lainema Procedia Computer Science 15, 78-91, 2012 | 214 | 2012 |
Rethinking learning for a digital age: How learners are shaping their own experiences R Sharpe, H Beetham, S De Freitas Routledge, 2010 | 195 | 2010 |
Assessing neurosky’s usability to detect attention levels in an assessment exercise G Rebolledo-Mendez, I Dunwell, EA Martínez-Mirón, MD Vargas-Cerdán, ... International Conference on Human-Computer Interaction, 149-158, 2009 | 192 | 2009 |
Serious games: a new paradigm for education? S De Freitas, F Liarokapis Serious games and edutainment applications, 9-23, 2011 | 179 | 2011 |
Serious games in cultural heritage EF Anderson, L McLoughlin, F Liarokapis, C Peters, C Petridis, ... | 157 | 2009 |
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ... Computers & Education 69, 15-30, 2013 | 156 | 2013 |