Saman Zadtootaghaj
Título
Citado por
Citado por
Ano
A game attention model for efficient bit rate allocation in cloud gaming
H Ahmadi, SZ Tootaghaj, MR Hashemi, S Shirmohammadi
Multimedia Systems 20 (5), 485-501, 2014
422014
QoE management of multimedia streaming services in future networks: a tutorial and survey
AA Barakabitze, N Barman, A Ahmad, S Zadtootaghaj, L Sun, MG Martini, ...
IEEE Communications Surveys & Tutorials 22 (1), 526-565, 2019
412019
An evaluation of video quality assessment metrics for passive gaming video streaming
N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller
Proceedings of the 23rd packet video workshop, 7-12, 2018
382018
GamingVideoSET: a dataset for gaming video streaming applications
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
282018
A comparative quality assessment study for gaming and non-gaming videos
N Barman, MG Martini, S Zadtootaghaj, S Möller, S Lee
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
262018
H. 264/MPEG-AVC, H. 265/MPEG-HEVC and VP9 codec comparison for live gaming video streaming
N Barman, MG Martini
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
222017
Towards the delay sensitivity of games: There is more than genres
S Schmidt, S Zadtootaghaj, S Möller
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
192017
Modeling gaming QoE: Towards the impact of frame rate and bit rate on cloud gaming
S Zadtootaghaj, S Schmidt, S Möller
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
182018
NR-GVQM: A no reference gaming video quality metric
S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller
2018 IEEE International Symposium on Multimedia (ISM), 131-134, 2018
172018
New ITU-T standards for gaming QoE evaluation and management
S Moller, S Schmidt, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
172018
A classification of video games based on game characteristics linked to video coding complexity
S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
162018
QUALINET white paper on definitions of immersive media experience (IMEx)
A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ...
arXiv preprint arXiv:2007.07032, 2020
132020
Towards applying game adaptation to decrease the impact of delay on quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE International Symposium on Multimedia (ISM), 114-121, 2018
132018
GSET somi: a game-specific eye tracking dataset for somi
H Ahmadi, SZ Tootaghaj, S Mowlaei, MR Hashemi, S Shirmohammadi
Proceedings of the 7th International Conference on Multimedia Systems, 1-6, 2016
102016
An objective and subjective quality assessment study of passive gaming video streaming
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
International Journal of Network Management 30 (3), e2054, 2020
92020
A comparison of interactive and passive quality assessment for gaming research
S Schmidt, S Möller, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
72018
How Long is Long Enough to Induce Immersion?
C Zhang, S Zadtootaghaj, AS Hoel, A Perkis
Tenth International Workshop on Quality of Multimedia Experience (QoMEX), 2018
7*2018
NDNetGaming-development of a no-reference deep CNN for gaming video quality prediction
M Utke, S Zadtootaghaj, S Schmidt, S Bosse, S Möller
Multimedia Tools and Applications, 1-23, 2020
62020
Delay sensitivity classification of cloud gaming content
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller
Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020
62020
Quality estimation models for gaming video streaming services using perceptual video quality dimensions
S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz
Proceedings of the 11th ACM Multimedia Systems Conference, 213-224, 2020
62020
O sistema não pode efectuar a operação agora. Tente novamente mais tarde.
Artigos 1–20