Assessment and learning of qualitative physics in newton's playground VJ Shute, M Ventura, YJ Kim The Journal of Educational Research 106 (6), 423-430, 2013 | 247 | 2013 |
Formative and stealth assessment VJ Shute, YJ Kim Handbook of research on educational communications and technology, 311-321, 2014 | 227 | 2014 |
Video gameplay, personality and academic performance M Ventura, V Shute, YJ Kim Computers & Education 58 (4), 1260-1266, 2012 | 178 | 2012 |
The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment YJ Kim, VJ Shute Computers & Education 87, 340-356, 2015 | 143 | 2015 |
Applying evidence-centered design for the development of game-based assessments in physics playground YJ Kim, RG Almond, VJ Shute International Journal of Testing 16 (2), 142-163, 2016 | 118 | 2016 |
Using educational data mining to assess students’ skills at designing and conducting experiments within a complex systems microworld JD Gobert, YJ Kim, MA Sao Pedro, M Kennedy, CG Betts Thinking Skills and Creativity 18, 81-90, 2015 | 88 | 2015 |
Game-based assessment: The past ten years and moving forward YJ Kim, D Ifenthaler Game-based assessment revisited, 3-11, 2019 | 73 | 2019 |
Does Playing World of Goo Facilitate Learning? VJ Shute, YJ Kim Design research on learning and thinking in educational settings, 243-267, 2012 | 70 | 2012 |
Teacher Moments: A digital simulation for preservice teachers to approximate parent–teacher conversations M Thompson, K Owho-Ovuakporie, K Robinson, YJ Kim, R Slama, ... Journal of Digital Learning in Teacher Education 35 (3), 144-164, 2019 | 66 | 2019 |
Hacking hackathons: preparing the next generation for the multidisciplinary world of healthcare technology MP Lyndon, MP Cassidy, LA Celi, L Hendrik, YJ Kim, N Gomez, N Baum, ... International Journal of Medical Informatics 112, 1-5, 2018 | 58 | 2018 |
Modeling, assessing, and supporting key competencies within game environments VJ Shute, I Masduki, O Donmez, VP Dennen, YJ Kim, AC Jeong, ... Computer-based diagnostics and systematic analysis of knowledge, 281-309, 2010 | 58 | 2010 |
The future of assessment in technology-rich environments: Psychometric considerations KE DiCerbo, V Shute, YJ Kim Learning, design, and technology: An international compendium of theory …, 2023 | 57 | 2023 |
Opportunities and challenges in assessing and supporting creativity in video games YJ Kim, VJ Shute Video games and creativity, 99-117, 2015 | 47 | 2015 |
Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment JA Ruipérez-Valiente, YJ Kim Computers & Education 159, 104008, 2020 | 46 | 2020 |
How task features impact evidence from assessments embedded in simulations and games RG Almond, YJ Kim, G Velasquez, VJ Shute Measurement: Interdisciplinary Research & Perspectives 12 (1-2), 1-33, 2014 | 45 | 2014 |
Patterns of engagement in an educational massively multiplayer online game: A multidimensional view JA Ruiperez-Valiente, M Gaydos, L Rosenheck, YJ Kim, E Klopfer IEEE Transactions on Learning Technologies 13 (4), 648-661, 2020 | 44 | 2020 |
Ideating and developing a visualization dashboard to support teachers using educational games in the classroom JA Ruipérez-Valiente, MJ Gomez, PA Martínez, YJ Kim IEEE access 9, 83467-83481, 2021 | 33 | 2021 |
Applying learning analytics to detect sequences of actions and common errors in a geometry game MJ Gomez, JA Ruipérez-Valiente, PA Martínez, YJ Kim Sensors 21 (4), 1025, 2021 | 32 | 2021 |
Video games and learning VJ Shute, M Ventura, YJ Kim, L Wang Postsecondary play: The role of games and social media in higher education …, 2014 | 20 | 2014 |
21st century assessment to promote 21st century learning: The benefits of blinking VJ Shute, VP Dennen, YJ Kim, O Donmez, CY Wang Unpublished manuscript, Florida State University, Tallahassee, 2008 | 19 | 2008 |