Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems D Wiebusch, ME Latoschik 2015 IEEE 8th Workshop on Software Engineering and Architectures for …, 2015 | 40 | 2015 |
Enhanced decoupling of components in intelligent realtime interactive systems using ontologies D Wiebusch, ME Latoschik 2012 5th Workshop on Software Engineering and Architectures for Realtime …, 2012 | 39 | 2012 |
Semantic entity-component state management techniques to enhance software quality for multimodal VR-systems M Fischbach, D Wiebusch, ME Latoschik IEEE Transactions on Visualization and Computer Graphics 23 (4), 1342-1351, 2017 | 29 | 2017 |
SiXton's curse—Simulator X demonstration M Fischbach, D Wiebusch, A Giebler-Schubert, ME Latoschik, S Rehfeld, ... 2011 IEEE Virtual Reality Conference, 255-256, 2011 | 24 | 2011 |
An intelligent multimodal mixed reality real-time strategy game S Link, B Barkschat, C Zimmerer, M Fischbach, D Wiebusch, JL Lugrin, ... 2016 IEEE Virtual Reality (VR), 223-224, 2016 | 18 | 2016 |
Usability benchmarks for motion tracking systems JL Lugrin, D Wiebusch, ME Latoschik, A Strehler Proceedings of the 19th ACM Symposium on Virtual Reality Software and …, 2013 | 18 | 2013 |
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems D Wiebusch, M Fischbach, ME Latoschik, H Tramberend Proceedings of the 18th ACM symposium on Virtual reality software and …, 2012 | 11 | 2012 |
A uniform semantic-based access model for realtime interactive systems D Wiebusch, ME Latoschik 2014 IEEE 7th Workshop on Software Engineering and Architectures for …, 2014 | 7 | 2014 |
Blending real and virtual worlds using self-reflection and fiducials M Fischbach, D Wiebusch, ME Latoschik, G Bruder, F Steinicke Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012 | 7 | 2012 |
Remind me: An adaptive recommendation-based simulation of biographic associations D Gall, JL Lugrin, D Wiebusch, ME Latoschik Proceedings of the 21st International Conference on Intelligent User …, 2016 | 6 | 2016 |
smARTbox A Portable Setup for Intelligent Interactive Applications. M Fischbach, D Wiebusch, ME Latoschik, G Bruder, F Steinicke MuC (Workshopband), 521-524, 2012 | 6 | 2012 |
Cherry-Picking RIS Functionality–Integration of Game and VR Engine Sub-Systems based on Entities and Events D Wiebusch, C Zimmerer, M Latoschik 2017 IEEE 10th Workshop on Software Engineering and Architectures for …, 2017 | 5 | 2017 |
Reusability for Intelligent Realtime Interactive Systems D Wiebusch BoD–Books on Demand, 2016 | 5 | 2016 |
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems M Fischbach, D Wiebusch, ME Latoschik 2016 IEEE 9th Workshop on Software Engineering and Architectures for …, 2016 | 4 | 2016 |
PEARS: Physics extension and representation through semantics B Eckstein, JL Lugrin, D Wiebusch, ME Latoschik IEEE Transactions on Computational Intelligence and AI in Games 8 (2), 178-189, 2015 | 4 | 2015 |
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect. D Wiebusch, M Fischbach, A Strehler, ME Latoschik, G Bruder, ... VR/AR, 189-200, 2012 | 3 | 2012 |
Low-cost raycast-based coordinate system registration for consumer depth cameras D Wiebusch, M Fischbach, F Niebling, ME Latoschik 2016 IEEE Virtual Reality (VR), 311-312, 2016 | 1 | 2016 |
Ein Konfigurierbares World-Interface zur Kopplung von KI-Methoden an Interaktive Echtzeitsysteme D Wiebusch, ME Latoschik, H Tramberend Virtuelle und Erweiterte Realität:. Workshop der GI-Fachgruppe VR/AR (pp …, 2010 | 1 | 2010 |