David Panzoli
David Panzoli
IRIT, Université de Toulouse
Email confirmado em irit.fr - Página inicial
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An engine selection methodology for high fidelity serious games
P Petridis, I Dunwell, S De Freitas, D Panzoli
2010 Second International Conference on Games and Virtual Worlds for Serious …, 2010
Game engines selection framework for high-fidelity serious applications
P Petridis, I Dunwell, D Panzoli, S Arnab, A Protopsaltis, M Hendrix, ...
International Journal of Interactive Worlds, Article ID 418638, 2012
The MAELIA multi-agent platform for integrated analysis of interactions between agricultural land-use and low-water management strategies
B Gaudou, C Sibertin-Blanc, O Therond, F Amblard, Y Auda, JP Arcangeli, ...
International Workshop on Multi-Agent Systems and Agent-Based Simulation, 85-100, 2013
Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems
O Therond, C Sibertin-Blanc, R Lardy, B Gaudou, M Balestrat, Y Hong, ...
International Environmental Modelling and Software Society, 2014
A level of interaction framework for exploratory learning with characters in virtual environments
D Panzoli, C Peters, I Dunwell, S Sanchez, P Petridis, A Protopsaltis, ...
Intelligent Computer Graphics 2010, 123-143, 2010
Levels of interaction (loi): a model for scaffolding learner engagement in an immersive environment
D Panzoli, A Qureshi, I Dunwell, P Petridis, S de Freitas, ...
International Conference on Intelligent Tutoring Systems, 393-395, 2010
Levels of interaction: A user-guided experience in large-scale virtual environments
D Panzoli, C Peters, I Dunwell, S Sanchez, P Petridis, A Protopsaltis, ...
2010 Second International Conference on Games and Virtual Worlds for Serious …, 2010
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room
CP Lelardeux, D Panzoli, V Lubrano, V Minville, P Lagarrigue, JP Jessel
The Visual Computer 33 (4), 489-515, 2017
Repurposing serious games in health care education
A Protopsaltis, D Panzoli, I Dunwell, S de Freitas
XII Mediterranean Conference on Medical and Biological Engineering and …, 2010
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
N Muller, D Panzoli, M Galaup, P Lagarrigue, JP Jessel
2017 9th international conference on virtual worlds and games for serious …, 2017
Formal representation of water withdrawal policies for integrated impact assessment
E Mayor, C Sibertin-Blanc, O Therond, T Debril, D Panzoli, M Vavasseur, ...
Serious game, simulateur, serious play: état de l’art pour la formation en santé
C Lelardeux, D Panzoli, J Alvarez, M Galaup, P Lagarrigue
Actes du colloque Serious Games en Médecine et Santé (SeGaMED), L3, 2013
Proposition de l'architecture" Cortexionist" pour l'intelligence comportementale de créatures artificielles
D Panzoli
Université de Toulouse, Université Toulouse III-Paul Sabatier, 2008
Introducing a design methodology for multi-character collaboration in immersive learning games (regular paper)
D Panzoli, M Sanselone, S Sanchez, C Sanza, C Lelardeux, P Lagarrigue, ...
Proceedings of the Sixth International Conference on Virtual Worlds and …, 2014
Intelligent virtual agents
H Prendinger, M Ishizuka, J Lester
Springer, 2008
Hybrid Isolation Forest-Application to Intrusion Detection
PF Marteau, S Soheily-Khah, N Béchet
arXiv preprint arXiv:1705.03800, 2017
Constrained control of non-playing characters using Monte Carlo Tree Search
M Sanselone, S Sanchez, C Sanza, D Panzoli, Y Duthen
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
Virtual customers in a multiagent training application
P Mathieu, D Panzoli, S Picault
Transactions on Edutainment IX, 97-114, 2013
Virtual customers in an agent world
P Mathieu, D Panzoli, S Picault
Advances on Practical Applications of Agents and Multi-Agent Systems, 147-152, 2012
Format-store: a multi-agent based approach to experiential learning
P Mathieu, D Panzoli, S Picault
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
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