Comicolorization: semi-automatic manga colorization C Furusawa, K Hiroshiba, K Ogaki, Y Odagiri SIGGRAPH Asia 2017 Technical Briefs, 1-4, 2017 | 119 | 2017 |
Coupling eye-motion and ego-motion features for first-person activity recognition K Ogaki, KM Kitani, Y Sugano, Y Sato 2012 IEEE Computer Society Conference on Computer Vision and Pattern …, 2012 | 114 | 2012 |
Unsupervised adversarial learning of 3d human pose from 2d joint locations Y Kudo, K Ogaki, Y Matsui, Y Odagiri arXiv preprint arXiv:1803.08244, 2018 | 56 | 2018 |
Measurement of Objective Intelligibility of Japanese Accented English Using ERJ (English Read by Japanese) Database. N Minematsu, K Okabe, K Ogaki, K Hirose INTERSPEECH, 1481-1484, 2011 | 44 | 2011 |
Image preference estimation with a data-driven approach: A comparative study between gaze and image features Y Sugano, Y Ozaki, H Kasai, K Ogaki, Y Sato Journal of Eye Movement Research 7 (3), 2014 | 41 | 2014 |
Pqk-means: Billion-scale clustering for product-quantized codes Y Matsui, K Ogaki, T Yamasaki, K Aizawa Proceedings of the 25th ACM international conference on Multimedia, 1725-1733, 2017 | 21 | 2017 |
Blending texture features from multiple reference images for style transfer H Ikuta, K Ogaki, Y Odagiri SIGGRAPH ASIA 2016 technical briefs, 1-4, 2016 | 10 | 2016 |
Image preference estimation from eye movements with a data-driven approach Y Sugano, H Kasai, K Ogaki, Y Sato Proc. of PETMEI, 2013 | 6 | 2013 |
Comicolorization C Furusawa, K Hiroshiba, K Ogaki, Y Odagiri SIGGRAPH Asia 2017 Technical Briefs, 2017 | 1 | 2017 |
視線情報を用いた画像選好の識別 (視聴覚技術, ヒューマンインタフェースおよび一般) 笠井啓史, 大垣慶介, 菅野裕介, 佐藤洋一 映像情報メディア学会技術報告 37.12, 55-58, 2013 | 1 | 2013 |
Kinect を用いた画像処理プログラミング (2) 大垣慶介 映像情報メディア学会誌 66 (10), 861-865, 2012 | 1 | 2012 |
統計的特徴量変換に基づく日本語手書き漢字合成 大垣慶介, 齋藤大輔, 峯松信明, 広瀬啓吉 第 73 回全国大会講演論文集 2011 (1), 541-542, 2011 | 1 | 2011 |
Information display terminal, information transmission method, and computer program N Kawakami, Y Odagiri, T Kojima, K Ogaki US Patent App. 17/263,777, 2021 | | 2021 |
深層学習を用いた創作支援のためのイラストの理解と生成 大垣慶介 電子情報通信学会誌= The journal of the Institute of Electronics, Information …, 2019 | | 2019 |
Real-time motion generation for imaginary creatures using hierarchical reinforcement learning K Ogaki, M Nakamura ACM SIGGRAPH 2018 Studio, 1-2, 2018 | | 2018 |
PQk-means Y Matsui, K Ogaki, T Yamasaki, K Aizawa Proceedings of the 25th ACM international conference on Multimedia, 2017 | | 2017 |
Comicolorization: Semi-automatic Manga Colorization. CoRR abs/1706.06759 (2017) C Furusawa, K Hiroshiba, K Ogaki, Y Odagiri arXiv preprint arXiv:1706.06759, 2017 | | 2017 |
視線情報を用いた画像選好の識別 (ヒューマンインフォメーション 立体映像技術) 笠井啓史, 大垣慶介, 菅野裕介 映像情報メディア学会技術報告= ITE technical report 37 (12), 55-58, 2013 | | 2013 |