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Leonardo B. Marques
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The impact of gamification on students’ learning, engagement and behavior based on their personality traits
R Smiderle, SJ Rigo, LB Marques, JA Peçanha de Miranda Coelho, ...
Smart Learning Environments 7 (1), 3, 2020
4072020
Flow theory to promote learning in educational systems: Is it really relevant?
WO dos Santos, II Bittencourt, S Isotani, D Dermeval, LB Marques, ...
Revista Brasileira de Informática na Educação 26 (02), 29, 2018
1102018
The United States and the transatlantic slave trade to the Americas, 1776-1867
L Marques
Emory University, 2013
1102013
Infographics or graphics+ text: Which material is best for robust learning?
KT Lyra, S Isotani, RCD Reis, LB Marques, LZ Pedro, PA Jaques, ...
2016 ieee 16th international conference on advanced learning technologies …, 2016
872016
Pensamento Computacional: transformando ideias em jogos digitais usando o Scratch
C Rodriguez, AM Zem-Lopes, L Marques, S Isotani
Anais do Workshop de Informática na Escola 21 (1), 62-71, 2015
832015
Peçanha de Miranda Coelho, JA, & Jaques, PA (2020)
R Smiderle, SJ Rigo, LB Marques
The impact of gamification on students’ learning, engagement and behavior …, 0
51
The impact of gamification on students’ learning, engagement and behavior based on their personality traits. Smart Learning Environment, Vol. 7 (3)
R Smiderle, SJ Rigo, LB Marques, J Coelho, PA Jaques
372020
Servitization impact on performance moderated by country development
R Moreno, L Marques, R Arkader
Benchmarking: An International Journal 27 (1), 302-318, 2020
282020
Studying the impact of gamification on learning and engagement of introverted and extroverted students
R Smiderle, L Marques, JAPM Coelho, SJ Rigo, PA Jaques
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
282019
The economic structures of slavery in colonial Brazil
L Marques
Oxford Research Encyclopedia of Latin American History, 2019
272019
Towards social network metrics for supply network circularity
L Marques, MD Manzanares
International Journal of Operations & Production Management 43 (4), 595-618, 2022
262022
Understanding UX better: A new technique to go beyond emotion assessment
L Marques, PG Matsubara, WT Nakamura, BM Ferreira, IS Wiese, ...
Sensors 21 (21), 7183, 2021
242021
Big data analytics for supply chain risk management: research opportunities at process crossroads
L de Assis Santos, L Marques
Business Process Management Journal 28 (4), 1117-1145, 2022
232022
Fashion supply chain transparency: do as I say not as I do
AP Muratore, L Marques
International Journal of Productivity and Performance Management 71 (6 …, 2021
182021
Organisational culture in lean construction: managing paradoxes and dilemmas
A Erthal, L Marques
Production planning & control 33 (11), 1078-1096, 2022
172022
Do Scale Type Techniques Identify Problems that Affect User eXperience?
L Marques, W Nakamura, N Valentim, L Rivero, T Conte
Proceedings of the the 30th International Conference on Software Engineering …, 2018
172018
A AIED Game to help children with learning disabilities in literacy in the Portuguese language
H Nascimento, LB Marques, DG de Souza, FM Salgado, RQ Bessa
SBC-Proceedings of SBGames, 2012
172012
The impact of gamification on students’ learning, engagement and behavior based on their personality traits. Smart Learn. Environ. 7, 3 (2020)
R Smiderle, SJ Rigo, LB Marques
162020
The independent and combined effects of cannabis use and systemic inflammation during the early stages of psychosis: exploring the two-hit hypothesis
F Corsi-Zuelli, L Marques, DL Da Roza, CM Loureiro, R Shuhama, ...
Psychological Medicine 52 (16), 3874-3884, 2022
152022
Validation of a culturally relevant snakebite envenomation clinical practice guideline in Brazil
GS Rocha, AS Farias, JA Alcântara, VA Machado, F Murta, F Val, ...
Toxins 14 (6), 376, 2022
152022
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