The ocean game: Assessing children's engagement and learning in a museum setting using a treasure-hunt game V Cesário, M Radeta, S Matos, V Nisi Extended abstracts publication of the annual symposium on computer-human …, 2017 | 30 | 2017 |
Designing interactive technologies for interpretive exhibitions: enabling teen participation through user-driven innovation V Cesário, S Matos, M Radeta, V Nisi Human-Computer Interaction-INTERACT 2017: 16th IFIP TC 13 International …, 2017 | 25 | 2017 |
Gaming versus storytelling: understanding children’s interactive experiences in a museum setting M Radeta, V Cesario, S Matos, V Nisi Interactive Storytelling: 10th International Conference on Interactive …, 2017 | 23 | 2017 |
Fourth-wave HCI meets the 21st century manifesto S Ashby, J Hanna, S Matos, C Nash, A Faria Proceedings of the Halfway to the Future Symposium 2019, 1-11, 2019 | 20 | 2019 |
Design and disability. developing new opportunities for the design curriculum E Gieben-Gamal, S Matos The Design Journal 20 (sup1), S2022-S2032, 2017 | 17 | 2017 |
Feral Computing: From ubiquitous calculation to wild interactions M Fuller, S Matos How To Be a Geek: Essays on the Culture of Software, 167-190, 2017 | 15 | 2017 |
Dissent by design: a manifesto for CHI manifestos J Hanna, S Ashby, S Matos, A Faria, R Rodrigues Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 11 | 2019 |
Designing Food Cultures: Propagating the consumption of seaweed in the Azores Islands through recipes S Matos Iridescent 2 (3), 24-33, 2012 | 8 | 2012 |
Words in Freedom: A Manifesto Machine as Critical Design S Ashby, J Hanna, S Matos, R Rodrigues Advances in Computer Entertainment Technology: 14th International Conference …, 2018 | 6 | 2018 |
Cultural probes for environmental education: Designing learning materials to engage children and teenagers with local biodiversity S Matos, AR Silva, D Sousa, A Picanço, I R. Amorim, S Ashby, R Gabriel, ... Plos one 17 (2), e0262853, 2022 | 5 | 2022 |
The Sound Labyrinth: Computers, constructionism and language learning S Matos Proceedings of the 2017 Conference on Interaction Design and Children, 258-267, 2017 | 5 | 2017 |
Footprint J MacDonald, E Gieben-Gamal, C Rossi, S Matos | 5 | 2012 |
Can languages be saved?: Linguistic heritage and the moving archive S Matos Memory in Motion: Archives, Technology and the Social, 61-84, 2016 | 4 | 2016 |
The use of interactive technologies for education in pandemic and post-pandemic contexts: Design implications D L. Sousa, P Campos, S Matos CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter, 1-7, 2021 | 3 | 2021 |
Youth, Politics & Civic Participation: the'Manifesto Machine' S Matos, S Ashby, J Hanna, R Rodrigues Proceedings of the 9th International Conference on Communities …, 2019 | 3 | 2019 |
Collaborative narrative visions and the Manifesto Machine S Ashby, J Hanna, S Matos, R Rodrigues Companion of the 2018 ACM Conference on Computer Supported Cooperative Work …, 2018 | 3 | 2018 |
Teachers’ perspectives and practices on biodiversity web portals as an opportunity to reconnect education with nature A Picanço, AM Arroz, IR Amorim, S Matos, R Gabriel Environmental Conservation 48 (1), 25-32, 2021 | 2 | 2021 |
The Field Guide app: connecting island communities to local conservation through mobile interaction D Sousa, A Silva, I Amorim, S Ashby, AM Arroz, F Piasentin, R Gabriel, ... The 10th International Conference on Communities & Technologies, June 20–25 …, 2021 | 2 | 2021 |
Social design and participatory research: Transforming the curriculum in higher education S Matos, E Gieben-Gamal Nordes 7 (1), 2017 | 2 | 2017 |
Immersion, a Constructivist Approach to Cognition and Culture S Matos What Does a Chameleon Look Like? Topographies of Immersion, 339-352, 2011 | 2 | 2011 |