Sonia Matos
Sonia Matos
Interactive Technologies Institute (ITI/LARSyS)
Verified email at - Homepage
Cited by
Cited by
Designing interactive technologies for interpretive exhibitions: enabling teen participation through user-driven innovation
V Cesário, S Matos, M Radeta, V Nisi
IFIP Conference on Human-Computer Interaction, 232-241, 2017
The ocean game: Assessing children's engagement and learning in a museum setting using a treasure-hunt game
V Cesário, M Radeta, S Matos, V Nisi
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
Gaming versus storytelling: understanding children’s interactive experiences in a museum setting
M Radeta, V Cesario, S Matos, V Nisi
International conference on interactive digital storytelling, 163-178, 2017
Design and disability. developing new opportunities for the design curriculum
E Gieben-Gamal, S Matos
The Design Journal 20 (sup1), S2022-S2032, 2017
Fourth-wave HCI meets the 21st century manifesto
S Ashby, J Hanna, S Matos, C Nash, A Faria
Proceedings of the Halfway to the Future Symposium 2019, 1-11, 2019
Feral Computing: From ubiquitous calculation to wild interactions
M Fuller, S Matos
How To Be a Geek: Essays on the Culture of Software, 167, 2017
Designing Food Cultures: Propagating the consumption of seaweed in the Azores Islands through recipes
S Matos
Iridescent 2 (3), 24-33, 2012
Words in Freedom: A Manifesto Machine as Critical Design
S Ashby, J Hanna, S Matos, R Rodrigues
International Conference on Advances in Computer Entertainment, 557-566, 2017
The Sound Labyrinth: Computers, constructionism and language learning
S Matos
Proceedings of the 2017 Conference on Interaction Design and Children, 258-267, 2017
J MacDonald, E Gieben-Gamal, C Rossi, S Matos
Dissent by design: a manifesto for CHI manifestos
J Hanna, S Ashby, S Matos, A Faria, R Rodrigues
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
Youth, Politics & Civic Participation: the'Manifesto Machine'
S Matos, S Ashby, J Hanna, R Rodrigues
Proceedings of the 9th International Conference on Communities …, 2019
Social design and participatory research: Transforming the curriculum in higher education
S Matos, E Gieben-Gamal
Nordes 7 (1), 2017
Immersion, a Constructivist Approach to Cognition and Culture
S Matos
What Does a Chameleon Look Like? Topographies of Immersion, 339-352, 2011
Cultural probes for environmental education: Designing learning materials to engage children and teenagers with local biodiversity
S Matos, AR Silva, D Sousa, A Picanço, I R. Amorim, S Ashby, R Gabriel, ...
Plos one 17 (2), e0262853, 2022
Teachers’ perspectives and practices on biodiversity web portals as an opportunity to reconnect education with nature
A Picanço, AM Arroz, IR Amorim, S Matos, R Gabriel
Environmental Conservation 48 (1), 25-32, 2021
The Field Guide app: connecting island communities to local conservation through mobile interaction
D Sousa, AF Rocha Silva, IA Rosário, S Ashby, AM Arroz, FB Piasentin, ...
The 10th International Conference on Communities & Technologies, 2021
MANIFESTO! Now: Game Design for Revolutionary Thinking
J Hanna, S Ashby, C Nash, S Matos, A Faria
Cumulus Conference 2021: Design Culture (s) Roma, 4160-4173, 2021
Collaborative narrative visions and the Manifesto Machine
S Ashby, J Hanna, S Matos, R Rodrigues
Companion of the 2018 ACM Conference on Computer Supported Cooperative Work …, 2018
Chapter Two. Can Languages be Saved? Linguistic Heritage and the Moving Archive
S Matos
Memory in Motion, 61-84, 2016
The system can't perform the operation now. Try again later.
Articles 1–20