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Sonia Matos
Sonia Matos
Interactive Technologies Institute (ITI/LARSyS)
Verified email at m-iti.org - Homepage
Title
Cited by
Cited by
Year
The ocean game: Assessing children's engagement and learning in a museum setting using a treasure-hunt game
V Cesário, M Radeta, S Matos, V Nisi
Extended abstracts publication of the annual symposium on computer-human …, 2017
302017
Designing interactive technologies for interpretive exhibitions: enabling teen participation through user-driven innovation
V Cesário, S Matos, M Radeta, V Nisi
Human-Computer Interaction-INTERACT 2017: 16th IFIP TC 13 International …, 2017
252017
Gaming versus storytelling: understanding children’s interactive experiences in a museum setting
M Radeta, V Cesario, S Matos, V Nisi
Interactive Storytelling: 10th International Conference on Interactive …, 2017
232017
Fourth-wave HCI meets the 21st century manifesto
S Ashby, J Hanna, S Matos, C Nash, A Faria
Proceedings of the Halfway to the Future Symposium 2019, 1-11, 2019
202019
Design and disability. developing new opportunities for the design curriculum
E Gieben-Gamal, S Matos
The Design Journal 20 (sup1), S2022-S2032, 2017
172017
Feral Computing: From ubiquitous calculation to wild interactions
M Fuller, S Matos
How To Be a Geek: Essays on the Culture of Software, 167-190, 2017
152017
Dissent by design: a manifesto for CHI manifestos
J Hanna, S Ashby, S Matos, A Faria, R Rodrigues
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
112019
Designing Food Cultures: Propagating the consumption of seaweed in the Azores Islands through recipes
S Matos
Iridescent 2 (3), 24-33, 2012
82012
Words in Freedom: A Manifesto Machine as Critical Design
S Ashby, J Hanna, S Matos, R Rodrigues
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
62018
Cultural probes for environmental education: Designing learning materials to engage children and teenagers with local biodiversity
S Matos, AR Silva, D Sousa, A Picanço, I R. Amorim, S Ashby, R Gabriel, ...
Plos one 17 (2), e0262853, 2022
52022
The Sound Labyrinth: Computers, constructionism and language learning
S Matos
Proceedings of the 2017 Conference on Interaction Design and Children, 258-267, 2017
52017
Footprint
J MacDonald, E Gieben-Gamal, C Rossi, S Matos
52012
Can languages be saved?: Linguistic heritage and the moving archive
S Matos
Memory in Motion: Archives, Technology and the Social, 61-84, 2016
42016
The use of interactive technologies for education in pandemic and post-pandemic contexts: Design implications
D L. Sousa, P Campos, S Matos
CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter, 1-7, 2021
32021
Youth, Politics & Civic Participation: the'Manifesto Machine'
S Matos, S Ashby, J Hanna, R Rodrigues
Proceedings of the 9th International Conference on Communities …, 2019
32019
Collaborative narrative visions and the Manifesto Machine
S Ashby, J Hanna, S Matos, R Rodrigues
Companion of the 2018 ACM Conference on Computer Supported Cooperative Work …, 2018
32018
Teachers’ perspectives and practices on biodiversity web portals as an opportunity to reconnect education with nature
A Picanço, AM Arroz, IR Amorim, S Matos, R Gabriel
Environmental Conservation 48 (1), 25-32, 2021
22021
The Field Guide app: connecting island communities to local conservation through mobile interaction
D Sousa, A Silva, I Amorim, S Ashby, AM Arroz, F Piasentin, R Gabriel, ...
The 10th International Conference on Communities & Technologies, June 20–25 …, 2021
22021
Social design and participatory research: Transforming the curriculum in higher education
S Matos, E Gieben-Gamal
Nordes 7 (1), 2017
22017
Immersion, a Constructivist Approach to Cognition and Culture
S Matos
What Does a Chameleon Look Like? Topographies of Immersion, 339-352, 2011
22011
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Articles 1–20