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Rui Leitão
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Year
A systematic evaluation of game elements effects on students’ motivation
R Leitão, M Maguire, S Turner, L Guimarães
Education and Information Technologies 27 (1), 1081-1103, 2021
462021
Game-based learning: augmented reality in the teaching of geometric solids
R Leitão, JMF Rodrigues, AF Marcos
International Journal of Art, Culture, Design, and Technology (IJACDT) 4 (1 …, 2014
232014
Ocean literacy and information sources: comparison between pupils in Portugal and the UK
R Leitão, M Maguire, S Turner, L Guimarães, F Arenas
INTED International Technology, Education and Development Conference, 2018
192018
Ocean literacy gamified: A systematic evaluation of the effect of game elements on students’ learning experience
R Leitão, M Maguire, S Turner, F Arenas, L Guimarães
Environmental Education Research 28 (2), 276-294, 2022
152022
Aprendizagem baseada em jogos: realidade aumentada no ensino de sólidos geométricos
R Leitão
Universidade Aberta, 2013
13*2013
Mobile Learning: Benefits of Augmented Reality
R Leitão, JMF Rodrigues, AF Marcos
Enhancing Art, Culture, and Design With Technological Integration, 234-257, 2018
102018
Gamification and education: a study of the effects on students situational motivation
R Leitão, S Turner, M Maguire
11th annual International Conference on Education and New Learning …, 2019
62019
Students' participation in the design process: a study on user experience of an educational game-like application
R Leitão, M Maguire, S Turner
11th annual International Conference on Education and New Learning …, 2019
52019
The use of mobile platforms in science learning: a comparative study between Portugal and the UK
R Leitão, S Turner, M Maguire
ICERI2017 Proceedings, 10th annual International Conference of Education …, 2017
52017
Aplicação de realidade aumentada para o ensino de sólidos geométricos
R Leitão, A Brito, JMF Rodrigues
Artech 2012-Crossing digital boundaries: Proceedings of the 6th …, 2012
52012
Ocean literacy app (6.5)
R Leitão, M Maguire, S Turner
https://play.google.com/store/apps/details?id=org.rvleitao.oceanliteracy, 2019
32019
Gamification and ocean literacy in early secondary education
R Leitao
Loughborough University, 2020
22020
Vídeo-instalação para a Interpretação de Tradições Regionais
A Brito, R Leitão, J Rodrigues, A Marcos
7th International Conference on Digital Arts, ARTECH 2015 – Creating Digital …, 2015
2015
Nutribuddy - An interactive digital game for obesity prevention in youngsters
J Boaventura, P., Fontes, P., Azevedo, C., Fins, J., Gomes, G., Leitão, R ...
Proceedings of the IX International Conference on ICT in Education …, 2015
2015
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Articles 1–14