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Carlos Vaz de Carvalho
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Year
User modeling in adaptive hypermedia educational systems.
C Martins, L Faria, CV De Carvalho, E Carrapatoso
Educational Technology & Society 11 (1), 194-207, 2008
2092008
Teaching Soft Skills in Engineering Education: An European Perspective
M Caeiro-Rodríguez, M Manso-Vázquez, FA Mikic-Fonte, M Llamas-Nistal, ...
IEEE Access 9, 29222-29242, 2021
1042021
Editorial
CV de Carvalho, P Escudeiro, A Coelho
International Conference on Serious Games, Interaction, and Simulation, 1-5, 2015
81*2015
Serious games for lean manufacturing: the 5S game
DF Gomes, MP Lopes, CV de Carvalho
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (4), 191-196, 2013
642013
Is game-based learning suitable for engineering education?
CV de Carvalho
Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON …, 2012
562012
Aprendizagem baseada em jogos
CV CARVALHO
II Word Congress on System Engeneering and Information Technology …, 2015
51*2015
Serious gaming for experiential learning
D Gouveia, D Lopes, CV De Carvalho
2011 Frontiers in Education Conference (FIE), T2G-1-T2G-6, 2011
462011
Applying the UTAUT model in engineering higher education: Teacher's technology adoption
BP Marques, JE Villate, CV Carvalho
6th Iberian Conference on Information Systems and Technologies (CISTI 2011), 1-6, 2011
452011
O e-Learning no Ensino Superior: um caso de estudo
J Magano, AV Castro, CV de Carvalho
Educação, Formação & Tecnologias-ISSN 1646-933X 1 (1), [79-92], 2008
402008
Enfoques innovadores en juegos serios
S Cruz-Lara, BF Manjón, CV de Carvalho
Ieee Vaep Rita 1 (1), 19-21, 2013
362013
Work in progress-learning through role play games
R Batista, CV de Carvalho
2008 38th Annual Frontiers in Education Conference, T3C-7-T3C-8, 2008
362008
Nature and Mindfulness to Cope with Work-Related Stress: A Narrative Review
E Menardo, D Di Marco, S Ramos, M Brondino, A Arenas, P Costa, ...
International Journal of Environmental Research and Public Health 19 (10), 5948, 2022
322022
Game-Based Learning, Gamification in Education and Serious Games
CV de Carvalho, A Coelho
Computers 11 (3), 36, 2022
302022
Using Video Games to Promote Engineering Careers
CV de Carvalho, M Caeiro-Rodriguez, M Llamas Nistal, M Hromin, ...
INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION 34 (2), 388-399, 2018
292018
Game-based language learning
P Escudeiro, CV de Carvalho
International Journal of Information and Education Technology 3 (6), 643, 2013
282013
Lean learning academy: an innovative framework for lean manufacturing training
CV Carvalho, MP Lopes, AG Ramos, P Ávila, J Bastos, L Fonseca, ...
2013 1st International Conference of the Portuguese Society for Engineering …, 2013
282013
Funchal 500 years: Learning through role play games
R Baptista, C Vaz de Carvalho
2nd European Conference on Games Based Learning (Academic Publishing …, 2008
272008
GABALL Project: Serious Games Based Language Learning
S Juzeleniene, J Mikelioniene, P Escudeiro, CV de Carvalho
Procedia-Social and Behavioral Sciences 136, 350-354, 2014
262014
Uma proposta de ambiente de ensino distribuído
CMMV De Carvalho
PQDT-Global, 2001
262001
Relationship between game categories and skills development: Contributions for serious game design
R Baptista, A Coelho, CV de Carvalho
Proceedings of the European Conference on Game Based Learning 1, 34-42, 2015
242015
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