Artes e Jogos Digitais P Gouveia Lisboa: Edies Universitrias Lusfonas, 2010 | 44 | 2010 |
Joga outra vez: um conjunto de objectos que nos contam histórias inteligentes P Gouveia Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, 2008 | 13 | 2008 |
Gender Asymmetries in the Digital Games Sector in Portugal L Lima, P Gouveia DiGRA'20-Proceedings of the 2020 DiGRA International Conference: Play …, 2020 | 8 | 2020 |
Narrative paradox and the design of alternate reality games (ARGs) and blogs P Gouveia 2009 International IEEE Consumer Electronics Society's Games Innovations …, 2009 | 8 | 2009 |
Realism in gameplay: digital fiction and embodiment F Luz, MJ Damásio, P Gouveia Proceedings of the 2nd ACM international workshop on Story representation …, 2008 | 7 | 2008 |
Serious gaming: how gamers are solving real world problems P Gouveia Gouveia, P. (2015), “ Serious gaming: how gamers are solving real world …, 2015 | 6 | 2015 |
Uma abordagem interdisciplinar do entretenimento digital N Zagalo, P Gouveia Universidade do Minho. Centro de Estudos de Comunicação e Sociedade (CECS), 2008 | 6 | 2008 |
Jogos de Simulação: no Jardim infantil a vida interna P Gouveia Edições Universitárias Lusófonas, 2003 | 6 | 2003 |
Transmedia Experiences That Blur the Boundaries Between the Real and the Fictional World P Gouveia Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented …, 2018 | 5 | 2018 |
Play and Games for a Resistance Culture P Gouveia Playmode exhibition publication, MAAT / Fundação EDP, Lisboa, 2019, pp. 8-27., 2019 | 4 | 2019 |
Cartografia e mapeamento dinâmico PF GOUVEIA Lisboa: Tendências da Cultura da Rede em Portugal, 10, 2012 | 4 | 2012 |
Simulação Lúdica, a Arte da Jogabilidade como Narração Sensorial P Gouveia FERNANDES, A. et ali (Org.). JOGOS ELETRÔNICOS: Mapeando Novas Perspectivas …, 2009 | 4 | 2009 |
Never imagined i would work in the digital game industry L Lima, P Gouveia, P Cardoso, C Pinto 2021 IEEE Conference on Games (CoG), 1-7, 2021 | 3 | 2021 |
The New Media vs. Old Media Trap: How Contemporary Arts Became Playful Transmedia Environments P Gouveia Multidisciplinary Perspectives on New Media Art, 25-46, 2020 | 3 | 2020 |
Gaming and VR Technologies, Powers and Discontents P Gouveia Videojogos’ 16 Proceedings, 2016 | 3 | 2016 |
Playing with Poetry a Portuguese transmedia experience and a serious ARG P Gouveia 2010 2nd International IEEE Consumer Electronics Society's Games Innovations …, 2010 | 2 | 2010 |
Estética Digital como experiência transmedial de recombinação “viva P Gouveia [Digital Aesthetics as a “live” and recombinant transmedial experience …, 2010 | 2 | 2010 |
Designing for Affective and Ludic Experiences with Empathy Caçador, Gouveia, Gancho Senses and Sensibility, Lost in G(localization), IADE, Lisbon, 2020 | 1* | 2020 |
Extended Play at Faraday Museum J Barreto, R Prada, P Gouveia Videojogos’ 18, 10th Conference on Videogame Sciences and Arts Proceedings …, 2019 | 1 | 2019 |
Player Experience, Gaming and Virtual Reality Technologies P Gouveia, P Martel | 1 | 2018 |