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Patrícia Gouveia
Patrícia Gouveia
Faculdade Belas-Artes, Universidade de Lisboa, ITI, LARSyS
Verified email at campus.ul.pt - Homepage
Title
Cited by
Cited by
Year
Artes e Jogos Digitais
P Gouveia
Lisboa: Edies Universitrias Lusfonas, 2010
442010
Joga outra vez: um conjunto de objectos que nos contam histórias inteligentes
P Gouveia
Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, 2008
132008
Gender Asymmetries in the Digital Games Sector in Portugal
L Lima, P Gouveia
DiGRA'20-Proceedings of the 2020 DiGRA International Conference: Play …, 2020
82020
Narrative paradox and the design of alternate reality games (ARGs) and blogs
P Gouveia
2009 International IEEE Consumer Electronics Society's Games Innovations …, 2009
82009
Realism in gameplay: digital fiction and embodiment
F Luz, MJ Damásio, P Gouveia
Proceedings of the 2nd ACM international workshop on Story representation …, 2008
72008
Serious gaming: how gamers are solving real world problems
P Gouveia
Gouveia, P. (2015), “ Serious gaming: how gamers are solving real world …, 2015
62015
Uma abordagem interdisciplinar do entretenimento digital
N Zagalo, P Gouveia
Universidade do Minho. Centro de Estudos de Comunicação e Sociedade (CECS), 2008
62008
Jogos de Simulação: no Jardim infantil a vida interna
P Gouveia
Edições Universitárias Lusófonas, 2003
62003
Transmedia Experiences That Blur the Boundaries Between the Real and the Fictional World
P Gouveia
Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented …, 2018
52018
Play and Games for a Resistance Culture
P Gouveia
Playmode exhibition publication, MAAT / Fundação EDP, Lisboa, 2019, pp. 8-27., 2019
42019
Cartografia e mapeamento dinâmico
PF GOUVEIA
Lisboa: Tendências da Cultura da Rede em Portugal, 10, 2012
42012
Simulação Lúdica, a Arte da Jogabilidade como Narração Sensorial
P Gouveia
FERNANDES, A. et ali (Org.). JOGOS ELETRÔNICOS: Mapeando Novas Perspectivas …, 2009
42009
Never imagined i would work in the digital game industry
L Lima, P Gouveia, P Cardoso, C Pinto
2021 IEEE Conference on Games (CoG), 1-7, 2021
32021
The New Media vs. Old Media Trap: How Contemporary Arts Became Playful Transmedia Environments
P Gouveia
Multidisciplinary Perspectives on New Media Art, 25-46, 2020
32020
Gaming and VR Technologies, Powers and Discontents
P Gouveia
Videojogos’ 16 Proceedings, 2016
32016
Playing with Poetry a Portuguese transmedia experience and a serious ARG
P Gouveia
2010 2nd International IEEE Consumer Electronics Society's Games Innovations …, 2010
22010
Estética Digital como experiência transmedial de recombinação “viva
P Gouveia
[Digital Aesthetics as a “live” and recombinant transmedial experience …, 2010
22010
Designing for Affective and Ludic Experiences with Empathy
Caçador, Gouveia, Gancho
Senses and Sensibility, Lost in G(localization), IADE, Lisbon, 2020
1*2020
Extended Play at Faraday Museum
J Barreto, R Prada, P Gouveia
Videojogos’ 18, 10th Conference on Videogame Sciences and Arts Proceedings …, 2019
12019
Player Experience, Gaming and Virtual Reality Technologies
P Gouveia, P Martel
12018
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