Ioana Andreea Stanescu
Ioana Andreea Stanescu
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Framing the adoption of serious games in formal education.
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), 159-171, 2012
1512012
The haptic paradigm in education: Challenges and case studies
FG Hamza-Lup, IA Stanescu
The Internet and Higher Education 13 (1-2), 78-81, 2010
502010
Strategies for effective digital games development and implementation
T Lim, S Louchart, N Suttie, JM Ritchie, RS Aylett, IA Stanescu, I Roceanu, ...
Cases on digital game-based learning: Methods, models, and strategies, 168-198, 2013
362013
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
International conference on serious games, 23-34, 2014
322014
Learning analytics architecture to scaffold learning experience through technology-based methods
JMB Hauge, IA Stanescu, S Arnab, PM Ger, T Lim, A Serrano-Laguna, ...
International Journal of Serious Games 2 (1), 2015
292015
Hot issues in game enhanced learning: the GEL viewpoint
S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ...
Procedia Computer Science 15, 25-31, 2012
292012
New pedagogical approaches in game enhanced learning: Curriculum integration
S de Freitas, M Ott
IGI Global, 2013
222013
Serious games in formal education: Discussing some critical aspects
M Popescu, S Arnab, R Berta, J Earp, S De Freitas, M Romero, I Stanescu, ...
Proceedings 5th European Conference on Game-Based Learning, 486-493, 2011
182011
Interoperability strategies for serious games development
IA Stãnescu, A Stefan, M Kravcik, T Lim, R Bidarra
Internet Learning 2 (1), 6, 2013
152013
GEL: Exploring game enhanced learning
S de Freitas, K Kiili, M Ney, M Ott, M Popescu, M Romero, I Stanescu
Procedia Computer Science 15, 289-292, 2012
132012
Mobile knowledge management toolkit
IA Stănescu, A Ştefan, I Roceanu, V Ştefan, F Hamza-Lup
Proceedings of the 8 th European Conference on eLearning, 558-567, 2009
132009
SERIOUS GAME MECHANICS AND OPPORTUNITIES FOR REUSE.
JB Hauge, IA Stanescu, A Stefan, MB Carvalho, T Lim, S Louchart, ...
eLearning & Software for Education, 2015
122015
The move beyond edutainment: Have we learnt our lessons from entertainment games?
A Azadegan, JB Hauge, F Bellotti, R Berta, R Bidarra, C Harteveld, ...
International Conference on Games and Learning Alliance, 77-89, 2013
122013
Harmonizing interoperability–emergent serious gaming in playful stochastic CAD environments
Z Kosmadoudi, T Lim, JM Ritchie, Y Liu, R Sung, JB Hauge, S Garbaya, ...
International Conference on Games and Learning Alliance, 390-399, 2013
112013
Renewable energy decision support systems: The challenge of data integration
IA Stanescu, V Stefan, G Neagu, CE Cirnu
Studies in Informatics and Control 24 (2), 191-200, 2015
102015
ACCESSIBILITY, REUSABILITY AND INTEROPERABILITY IN THE EUROPEAN SERIOUS GAME COMMUNITY.
IA STĂNESCU, HJG WARMELINK, J Lo, S Arnab, F Dagnino, J Mooney
eLearning & Software for Education, 2013
102013
Game-enhanced learning: Preliminary thoughts on curriculum integration
M Ott, MM Popescu, IA Stanescu, S de Freitas
New pedagogical approaches in game enhanced learning: Curriculum integration …, 2013
102013
Capture and Reuse of Knowledge in ICT-based decisional environments
IA Stanescu, FG Filip
Informatica Economica 13 (4), 11, 2009
92009
Enabling interoperability between serious game and virtual engineering ecosystems
IA Stanescu, AM Stanescu, M Moisescu, IS Sacala, A Stefan, JB Hauge
International Design Engineering Technical Conferences and Computers and …, 2014
82014
Interoperability Scenarios in Serious Games Ecosystems: The Impact on FInES
IA Stănescu, A Ştefan, FG Filip, C Kittl, T Lim
IFAC Proceedings Volumes 46 (9), 1334-1339, 2013
82013
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