Mário Vairinhos
Cited by
Cited by
The power of the internet of things in education: an overview of current status and potential
FT Moreira, A Magalhaes, F Ramos, M Vairinhos
Citizen, Territory and Technologies: Smart Learning Contexts and Practices …, 2018
Extended reality in education and training: Case studies in Management Education
G Zwoliński, D Kamińska, A Laska-Leśniewicz, RE Haamer, M Vairinhos, ...
Electronics 11 (3), 336, 2022
Towards a new hybrid game model: designing tangible experiences
AP Oliveira, M Sousa, M Vairinhos, N Zagalo
2020 IEEE 8th International Conference on Serious Games and Applications for …, 2020
Augmented reality: Current and new trends in education
D Kamińska, G Zwoliński, A Laska-Leśniewicz, R Raposo, M Vairinhos, ...
Electronics 12 (16), 3531, 2023
Defining the mechanisms for engagement design protocol towards the development of analogue and hybrid serious games: Learning from FlavourGame
M Sousa, AP Oliveira, P Cardoso, N Zagalo, M Vairinhos
Joint International Conference on Serious Games, 31-46, 2021
Interactividade e mediação
M Vairinhos
Mimesis, Porto, 2002
Proposal of a tangible interface to enhance seniors’ TV experience: UX evaluation of SIX
AP Oliveira, M Vairinhos, Ó Mealha
Iberoamerican Conference on Applications and Usability of Interactive TV …, 2017
Internet of Things in education: A tool for science learning
FT Moreira, M Vairinhos, F Ramos
2018 13th Iberian Conference on Information Systems and Technologies (CISTI …, 2018
Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids
P Reisinho, C Silva, M Vairinhos, AP Oliveira, N Zagalo
2021 IEEE 9th International Conference on Serious Games and Applications for …, 2021
Integrating Interactive Multimedia in Theatrical Music: the case of Bach2Cage
P Rodrigues, M Vairinhos
Artech 2005-2º Workshop Luso-Galaico de Artes Digitais Vila Nova de Cerveira …, 2005
VR 360º and its impact on the immersion of viewers of suspense AV content
T Marques, M Vairinhos, P Almeida
Multimedia Tools and Applications 80 (20), 31021-31038, 2021
Towards participatory activities with augmented reality for cultural heritage: A literature review
C Silva, N Zagalo, M Vairinhos
Computers & Education: X Reality 3, 100044, 2023
Virtual and augmented reality awareness tools for universal design: towards active preventive healthcare
LP Coelho, I Freitas, DU Kaminska, R Queirós, A Laska-Lesniewicz, ...
Emerging Advancements for Virtual and Augmented Reality in Healthcare, 11-24, 2022
How VR 360º impacts the immersion of the viewer of suspense AV content
T Marques, M Vairinhos, P Almeida
Proceedings of the 2019 ACM International Conference on Interactive …, 2019
O museu-Narrativa e interatividade
M Vairinhos
ETD’15–4º Ergotrip design, Aveiro: Livro de resumos, 62-81, 2016
Working on empathy with the use of extended reality scenarios: the Mr. UD project
A Laska-Leśniewicz, D Kamińska, G Zwoliński, L Coelho, R Raposo, ...
International Journal of Computer Applications in Technology 72 (3), 169-180, 2023
Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts
J Santos, M Vairinhos, J Rodriguez, LMT Jesus
Applied Sciences 12 (18), 8971, 2022
Open IoT technologies in the classroom—a case study on the student’s perception
FT Moreira, M Vairinhos, F Ramos
2020 15th Iberian Conference on Information Systems and Technologies (CISTI …, 2020
Artefactos Tangíveis e Adaptáveis no Ambiente Doméstico
MJRM Vairinhos
PQDT-Global, 2014
MindGym: Jogos para Doentes com Alzeimer?
AS Castilho, C Correia, F Alves, H Macedo, J Martins, AI Veloso, ...
VIDEOJOGOS 2012, 109, 2012
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