Gaming well: links between videogames and flourishing mental health C Jones, L Scholes, D Johnson, M Katsikitis, MC Carras Frontiers in psychology 5, 76833, 2014 | 405 | 2014 |
I PLAY AT WORK—ten principles for transforming work processes through gamification F Oprescu, C Jones, M Katsikitis Frontiers in psychology 5, 14, 2014 | 285 | 2014 |
How the DPSIR framework can be used for structuring problems and facilitating empirical research in coastal systems RL Lewison, MA Rudd, W Al-Hayek, C Baldwin, M Beger, SN Lieske, ... Environmental Science & Policy 56, 110-119, 2016 | 236 | 2016 |
The best possible selves intervention: A review of the literature to evaluate efficacy and guide future research PM Loveday, GP Lovell, CM Jones Journal of Happiness Studies 19, 607-628, 2018 | 145 | 2018 |
Do work placements improve final year academic performance or do high-calibre students choose to do work placements? CM Jones, JP Green, HE Higson Studies in Higher Education 42 (6), 976-992, 2017 | 119 | 2017 |
Automatic recognition of affective cues in the speech of car drivers to allow appropriate responses CM Jones, IM Jonsson Proceedings of the 17th Australia conference on computer-human interaction …, 2005 | 102 | 2005 |
Videogames and wellbeing: A comprehensive review D Johnson, C Jones, L Scholes, M Carras Young and Well Cooperative Research Centre, 2013 | 99 | 2013 |
Professional development needs of nurse educators. An Australian case study F Oprescu, M McAllister, D Duncan, C Jones Nurse Education in Practice 27, 165-168, 2017 | 97 | 2017 |
A review of interactive technologies as support tools for the cultivation of mindfulness J Sliwinski, M Katsikitis, CM Jones Mindfulness 8, 1150-1159, 2017 | 96 | 2017 |
Women’s use of social networking sites related to childbearing: An integrative review DM Gleeson, A Craswell, CM Jones Women and Birth 32 (4), 294-302, 2019 | 93 | 2019 |
Educators who believe: Understanding the enthusiasm of teachers who use digital games in the classroom C Stieler-Hunt, CM Jones Research in Learning Technology 23, 2015 | 84 | 2015 |
A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning C Stieler‐Hunt, C Jones British Journal of Educational Technology 50 (1), 264-279, 2019 | 70 | 2019 |
Biometric valence and arousal recognition CM Jones, T Troen Proceedings of the 19th Australasian conference on computer-human …, 2007 | 69 | 2007 |
The teachers' role in child sexual abuse prevention programs: Implications for teacher education L Scholes, C Jones, C Stieler-Hunt, B Rolfe, K Pozzebon Australian Journal of Teacher Education (Online) 37 (11), 109-136, 2012 | 68 | 2012 |
N2E: Envisioning a process to support transition from nurse to educator M McAllister, F Oprescu, C Jones Contemporary Nurse 46 (2), 242-250, 2014 | 66 | 2014 |
Mindful gaming: how digital games can improve mindfulness J Sliwinski, M Katsikitis, CM Jones Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015 | 55 | 2015 |
Acoustic emotion recognition for affective computer gaming C Jones, J Sutherland Affect and emotion in human-computer interaction: from theory to …, 2008 | 51 | 2008 |
Affective human-robotic interaction C Jones, A Deeming Affect and Emotion in Human-Computer Interaction: From Theory to …, 2008 | 50 | 2008 |
Feeling alienated–teachers using immersive digital games in classrooms CJ Stieler-Hunt, CM Jones Technology, Pedagogy and Education 26 (4), 457-470, 2017 | 47 | 2017 |
Using the DPSIR framework for transdisciplinary training and knowledge elicitation in the Gulf of Thailand C Baldwin, RL Lewison, SN Lieske, M Beger, E Hines, P Dearden, ... Ocean & Coastal Management 134, 163-172, 2016 | 45 | 2016 |