Igor Mayer
Igor Mayer
Professor applied games, innovation and society
Email confirmado em buas.nl
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The gaming of policy and the politics of gaming: A review
IS Mayer
Simulation & Gaming 40 (6), 825-862, 2009
3252009
The research and evaluation of serious games: Toward a comprehensive methodology
I Mayer, G Bekebrede, C Harteveld, H Warmelink, Q Zhou, T Van Ruijven, ...
British journal of educational technology 45 (3), 502-527, 2014
2452014
Debating technologies: A methodological contribution to the design and evaluation of participatory policy analysis.
IS Mayer
1482000
Collaborative decisionmaking for sustainable urban renewal projects: a simulation–gaming approach
IS Mayer, EM van Bueren, PWG Bots, H van der Voort, R Seijdel
Environment and Planning B: planning and design 32 (3), 403-423, 2005
1412005
Reviewing the need for gaming in education to accommodate the net generation
G Bekebrede, HJG Warmelink, IS Mayer
Computers & Education 57 (2), 1521-1529, 2011
1382011
Perspectives on policy analyses: a framework for understanding and design
IS Mayer, CE van Daalen, PWG Bots
International Journal of Technology, Policy and Management 4 (2), 169, 2004
1332004
Perspectives on policy analyses: a framework for understanding and design
IS Mayer, CE Van Daalen, PWG Bots
International Journal of Technology, Policy and Management 4 (2), 169-191, 2004
1332004
Perspectives on policy analyses: a framework for understanding and design
IS Mayer, CE Van Daalen, PWG Bots
International Journal of Technology, Policy and Management 4 (2), 169-191, 2004
1332004
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
972012
Interactive policy development: undermining or sustaining democracy?
I Mayer, J Edelenbos, R Monnikhof
Public administration 83 (1), 179-199, 2005
952005
Games in a world of infrastructures
I Mayer, W Veeneman
University of Chicago Press, 2003
922003
Towards a comprehensive methodology for the research and evaluation of serious games
I Mayer
Procedia Computer Science 15, 233-247, 2012
862012
Balancing play, meaning and reality: The design philosophy of LEVEE PATROLLER
C Harteveld, R Guimarães, IS Mayer, R Bidarra
Simulation & Gaming 41 (3), 316-340, 2010
842010
Balancing pedagogy, game and reality components within a unique serious game for training levee inspection
C Harteveld, R Guimarães, I Mayer, R Bidarra
International Conference on Technologies for E-Learning and Digital …, 2007
632007
Gaming the future of an urban network
IS Mayer, L Carton, M de Jong, M Leijten, E Dammers
Futures 36 (3), 311-333, 2004
632004
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
622014
Exploring the potential impact of serious games on social learning and stakeholder collaborations for transboundary watershed management of the St. Lawrence River Basin
W Medema, A Furber, J Adamowski, Q Zhou, I Mayer
Water 8 (5), 175, 2016
582016
Build your seaport in a game and learn about complex systems
G Bekebrede, I Mayer
Journal of design research 5 (2), 273-298, 2006
542006
Learning in a game-based virtual environment: a comparative evaluation in higher education
I Mayer, H Warmelink, G Bekebrede
European Journal of Engineering Education 38 (1), 85-106, 2013
532013
The INFRASTRATEGO game: An evaluation of strategic behavior and regulatory regimes in a liberalizing electricity market
M Kuit, IS Mayer, M De Jong
Simulation & Gaming 36 (1), 58-74, 2005
502005
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