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Annique Smith
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Year
Games and gamification in flipped classrooms: A systematic review
A Smith, NZ Legaki, J Hamari
GamiFIN 2022, 33-43, 2022
172022
Gamified metacognitive prompts in a higher education flipped classroom
A Smith, D Fernández Galeote, NZ Legaki, J Hamari
Proceedings of the 26th International Academic Mindtrek Conference, 95-107, 2023
22023
The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy
M Thibault, AV Cordeiro, Y Chisik, F Altarriba Bertran, A Smith, ...
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
12023
The experience of using virtual reality for interactive spatial visualisation of environmental data
I de Villiers Bosman, A Smith, KSD Ka, K de Beer, JA Maritz
CEUR-WS, 2023
2023
Facilitating intrinsic motivation in tertiary education through gameful design
AE Smith
PQDT-Global, 2018
2018
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Articles 1–5