Lorna McKnight
TitleCited byYear
Touch-screen technology for children: giving the right instructions and getting the right responses
L McKnight, D Fitton
Proceedings of the 9th international conference on interaction design and …, 2010
782010
Why bad ideas are a good idea
A Dix, T Ormerod, M Twidale, C Sas, PAG Silva, L McKnight
482006
Children's interaction with mobile touch-screen devices: experiences and guidelines for design
L McKnight, B Cassidy
Social and Organizational Impacts of Emerging Mobile Devices: Evaluating Use …, 2012
442012
Current perspectives on assistive learning technologies. 2012 review of research and challenges within the field
L McKnight, C Davies
Kellogg College Centre for Research into Assistive Learning Technologies, 2012
212012
PLU-E: a proposed framework for planning and conducting evaluation studies with children
L McKnight, JC Read
Proceedings of the 25th BCS Conference on Human-Computer Interaction, 126-131, 2011
182011
Designing for ADHD in search of guidelines
L McKnight
IDC 2010 Digital Technologies and Marginalized Youth Workshop, 2010
172010
High risk yet invisible: conflicting narratives on social research involving children and young people, and the role of research ethics committees
S Parsons, C Abbott, L McKnight, C Davies
British Educational Research Journal 41 (4), 709-729, 2015
162015
Designing the 'record' button: using children's understanding of icons to inform the design of a musical interface
L McKnight, JC Read
Proceedings of the 8th International Conference on Interaction Design and …, 2009
112009
Designing for Mr Hippo–Introducing Concepts of Marginalisation to Children Designers
JC Read, M Horton, E Mazzone, B Cassidy, L McKnight
Proceedings of the IDC 2009 Conference on Interaction Design and Children, 2009
62009
The Case for Mobile Devices as Assistive Learning Technologies: A Literature Review
L McKnight
International Journal of Mobile Human Computer Interaction (IJMHCI) 6 (3), 1-15, 2014
32014
As useful as a bicycle to a fish: exploration versus constraint in creativity
L McKnight, TC Ormerod, C Sas, A Dix
Proceedings of the Cognitive Science Society Conference, 291-291, 2006
32006
iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept?
G Sim, M Horton, L McKnight
Proceedings of the The 15th International Conference on Interaction Design …, 2016
22016
The Kellogg College Centre for Research into Assistive Learning Technologies
L McKnight, C Davies
Journal of Assistive Technologies 6 (2), 158-162, 2012
22012
Instantiating Your Imagination: Creativity across different levels of reality
L McKnight
Second International Workshop on Physicality, 71, 2007
22007
Creativity in VR: constraint versus exploration
L McKnight
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition, 291-191, 2007
22007
Apps that make things, not apps that do things: appropriation and assistive learning technologies
L McKnight
Proceedings of the 27th International BCS Human Computer Interaction …, 2013
12013
Designing digital experiences for positive youth development: from playpen to playground
L McKnight
Learning, Media and Technology 38 (3), 351-353, 2013
2013
UMSIC: Addressing social inclusion through mobile music-making software
L McKnight, JC Read, B Cassidy
Computer Assisted Learning (CAL) conference 2011, 2011
2011
Exploring creativity: the impact of virtual environments on the creative process
L McKnight
Lancaster University, 2008
2008
Collaborative Design in Second Life: Helping or Hindering the Creative Process?
L McKnight
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Articles 1–20