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Imran Khaliq
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A study of interaction in idle games & perceptions on the definition of a game
I Khaliq, B Purkiss
2015 IEEE games entertainment media conference (GEM), 1-6, 2015
382015
Designing individualised virtual reality applications for supporting depression: A feasibility study
N Baghaei, L Stemmet, I Khaliq, A Ahmadi, I Halim, HN Liang, W Xu, ...
Companion of the 2021 ACM SIGCHI symposium on engineering interactive …, 2021
272021
Time to get personal: individualised virtual reality for mental health
N Baghaei, L Stemmet, A Hlasnik, K Emanov, S Hach, JA Naslund, ...
Extended abstracts of the 2020 CHI conference on human factors in computing …, 2020
262020
A study on accessibility in games for the visually impaired
I Khaliq, ID Torre
Proceedings of the 5th eai international conference on smart objects and …, 2019
242019
A dynamic algorithm for reachability games played on trees
B Khoussainov, J Liu, I Khaliq
Mathematical Foundations of Computer Science 2009: 34th International …, 2009
162009
Increasing self-compassion in young people through virtual reality
N Baghaei, S Hach, I Khaliq, L Stemmet, J Krishnan, J Naslund, HN Liang, ...
2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2019
102019
Individualised virtual reality for supporting depression: Feedback from mental health professionals
N Baghaei, A Ahmadi, I Khaliq, HN Liang
2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2021
92021
The Omni framework: a destiny-driven solution to dynamic quest generation in games
I Khaliq, Z Watson
2018 IEEE Games, Entertainment, Media Conference (GEM), 306-311, 2018
52018
Theorizing gamified virtual reality approach to overcome fear of height
I Khaliq, J Fowles, C Moore
International Conference on Smart Objects and Technologies for Social Good …, 2017
52017
Reachability games revisited
I Khaliq, G Imran
SOFTENG 2016, 137, 2016
42016
Extracting winning strategies in update games
I Khaliq, B Khoussainov, J Liu
Models of Computation in Context: 7th Conference on Computability in Europe …, 2011
22011
The Ethos Framework: Generating Contextually Linked Dynamic Quests
J Dodunski, I Khaliq
The Journal of Creative Technologies, 2016
12016
Characterization of weakly regular S-acts
I Khaliq, M Shabir, G Imran
Hacettepe Journal of Mathematics and Statistics 43 (5), 754-762, 2014
12014
The Ethos Framework: Generating Contextually Linked Dynamic Quests
I Khaliq, J Dodunski
Journal of Creative Technologies 6, 2017
2017
Constructing strategies in subclasses of McNaughton games.
I Khaliq, G Imran
CTW, 145-149, 2013
2013
Special Topics on Automata, Structures and Games
I Khaliq
PhD Thesis-University of Auckland, 2011
2011
A Better Approach to Dynamically Creative Contextually Linked Story Driven Quests in Video Games
J Dodunski, I Khaliq
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Articles 1–17