Paulo Martins
Cited by
Cited by
Improving teaching and learning of computer programming through the use of the Second Life virtual world
M Esteves, B Fonseca, L Morgado, P Martins
British Journal of Educational Technology 42 (4), 624-637, 2011
Electronic white cane for blind people navigation assistance
J Faria, S Lopes, H Fernandes, P Martins, J Barroso
2010 World Automation Congress, 1-7, 2010
Using Second Life for problem based learning in computer science programming
M Esteves, B Fonseca, L Morgado, P Martins
Journal For Virtual Worlds Research 2 (1), 2009
Online-Gym: a 3D virtual gymnasium using Kinect interaction
F Cassola, L Morgado, F de Carvalho, H Paredes, B Fonseca, P Martins
Procedia Technology 13, 130-138, 2014
Accessible options for deaf people in e-learning platforms: technology solutions for sign language translation
P Martins, H Rodrigues, T Rocha, M Francisco, L Morgado
Procedia Computer Science 67, 263-272, 2015
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype
LM Alves Fernandes, G Cruz Matos, D Azevedo, R Rodrigues Nunes, ...
Behaviour & Information Technology 35 (11), 907-918, 2016
Obstacle detection using stereo imaging to assist the navigation of visually impaired people
P Costa, H Fernandes, P Martins, J Barroso, LJ Hadjileontiadis
Procedia Computer Science 14, 83-93, 2012
Towards an overarching classification model of CSCW and groupware: a socio-technical perspective
A Cruz, A Correia, H Paredes, B Fonseca, L Morgado, P Martins
Collaboration and Technology: 18th International Conference, CRIWG 2012 …, 2012
Using Second Life in Programming’s communities of practice
M Esteves, R Antunes, B Fonseca, L Morgado, P Martins
Groupware: Design, Implementation, and Use: 14th International Workshop …, 2008
Contextualization of programming learning: A virtual environment study
M Esteves, B Fonseca, L Morgado, P Martins
2008 38th Annual Frontiers in Education Conference, F2A-17-F2A-22, 2008
Uso do Second Life em comunidade de prática de programação
M Esteves, B Fonseca, L Morgado, P Marti
Prisma. com, 19-31, 2008
PLAYER–a European project and a game to foster entrepreneurship education for young people
B Fonseca, L Morgado, H Paredes, P Martins, R Gonçalves, P Neves, ...
Journal of Universal Computer Science 18 (1), 86-105, 2012
Can presence improve collaboration in 3D virtual worlds?
A Cruz, H Paredes, B Fonseca, L Morgado, P Martins
Procedia Technology 13, 47-55, 2014
CMMI implementation and results: the case of a Software Company
M Liberato, J Varajão, P Martins
Project Management: Concepts, Methodologies, Tools, and Applications, 958-974, 2016
Science education through project-based learning: a case study
C Santos, E Rybska, M Klichowski, B Jankowiak, S Jaskulska, ...
Procedia Computer Science 219, 1713-1720, 2023
Computer-simulated 3D virtual environments in collaborative learning and training: meta-review, refinement, and roadmap
A Correia, B Fonseca, H Paredes, P Martins, L Morgado
Handbook on 3D3C Platforms: Applications and Tools for Three Dimensional …, 2016
Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines
A Pinheiro, P Fernandes, A Maia, G Cruz, D Pedrosa, B Fonseca, ...
Procedia Computer Science 15, 248-255, 2012
A software architecture for collaborative training in virtual worlds: F-16 airplane engine maintenance
B Fonseca, H Paredes, LJ Rafael, L Morgado, P Martins
Collaboration and Technology: 17th International Conference, CRIWG 2011 …, 2011
Privacy challenges and methods for virtual classrooms in Second Life Grid and OpenSimulator
A Vilela, M Cardoso, D Martins, A Santos, L Moreira, H Paredes, P Martins, ...
2010 second international conference on games and virtual worlds for serious …, 2010
Gathering the users’ needs in the development of assistive technology: a blind navigation system use case
H Paredes, H Fernandes, P Martins, J Barroso
Universal Access in Human-Computer Interaction. Applications and Services …, 2013
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