Being (grand) players: review of digital games and their potential to enhance intergenerational interactions L Costa, A Veloso Journal of Intergenerational Relationships 14 (1), 43-59, 2016 | 63 | 2016 |
An empirical validation of consumer video game engagement: A playful-consumption experience approach AZ Abbasi, DH Ting, H Hlavacs, LV Costa, AI Veloso Entertainment Computing 29, 43-55, 2019 | 62 | 2019 |
Factors influencing the adoption of video games in late adulthood: a survey of older adult gamers LV Costa, AI Veloso International Journal of Technology and Human Interaction (IJTHI) 12 (1), 35-50, 2016 | 19 | 2016 |
Games for active ageing, well-being and quality of life: a pilot study LV Costa, AI Veloso, M Loizou, S Arnab Behaviour & Information Technology 37 (8), 842-854, 2018 | 15 | 2018 |
Social network games in an ageing society: Co-designing online games with adults aged 50 and over A Veloso, L Costa 2015 10th Iberian conference on information systems and technologies (CISTI …, 2015 | 13 | 2015 |
Alternate reality games and intergenerational learning L Costa, A Veloso Digital Games Lab: Cologne, Germany, 2014 | 13 | 2014 |
Networked video games for older adults L Costa MsC theses in Multimedia Communication, Aveiro: University of Aveiro, 2013 | 9 | 2013 |
A review of proxemics in ‘smart game-playing’ LV Costa, AI Veloso, Ó Mealha Citizen, Territory and Technologies: Smart Learning Contexts and Practices …, 2018 | 8 | 2018 |
The gamer's soul never dies: Review of digital games for an active ageing L Costa, A Veloso 2015 10th Iberian Conference on Information Systems and Technologies (CISTI …, 2015 | 8 | 2015 |
Desenho de interfaces para seniores: desafios e oportunidades no projeto SEDUCE I Fonseca, P Amado, L Costa Prisma. com, 107-138, 2014 | 8 | 2014 |
Age stereotyping in the game context: introducing the game-ageism and age-gameism phenomena L Vale Costa, AI Veloso, E Loos Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019 | 6 | 2019 |
Online news and gamification habits in late adulthood: a Survey F Regalado, LV Costa, AI Veloso Human Aspects of IT for the Aged Population. Technology Design and …, 2021 | 5 | 2021 |
Jizo: a gamified digital app for senior cyclo-tourism in the miOne community CP Ortet, LV Costa, AI Veloso Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro …, 2019 | 5 | 2019 |
Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society AI Veloso, LV Costa 2016 1st International Conference on Technology and Innovation in Sports …, 2016 | 5 | 2016 |
Jogos digitais na promoção da saúde: Desafios e tendências AI Veloso, L Costa, T Ribeiro Revista da FAEEBA: Educação e Contemporaneidade 25 (46), 159-186, 2016 | 5 | 2016 |
Cycling through 360 Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology CP Ortet, AI Veloso, L Vale Costa Sensors 22 (16), 6169, 2022 | 4 | 2022 |
Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field LV Costa, AI Veloso, M Loizou, S Arnab 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 4 | 2018 |
Demystifying Ageing Bias Through Learning: Co-designing an Online Course About ‘Ageing Well’ LV Costa, AI Veloso Immersive Learning Research Network: Third International Conference, iLRN …, 2017 | 4 | 2017 |
" Game-based psychotherapy" for active ageing: A game design proposal in non-game context LV Costa, AI Veloso 2016 1st International Conference on Technology and Innovation in Sports …, 2016 | 4 | 2016 |
“JUNTOS PELA E-SAÚDE E ENVELHECIMENTO ATIVO”: coDesign da área de saúde da comunidade online miOne LV Costa, AI Veloso Páginas a&b: arquivos e bibliotecas, 178-191, 2016 | 4 | 2016 |