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Liliana Vale Costa
Liliana Vale Costa
Verified email at ua.pt
Title
Cited by
Cited by
Year
Being (grand) players: review of digital games and their potential to enhance intergenerational interactions
L Costa, A Veloso
Journal of Intergenerational Relationships 14 (1), 43-59, 2016
632016
An empirical validation of consumer video game engagement: A playful-consumption experience approach
AZ Abbasi, DH Ting, H Hlavacs, LV Costa, AI Veloso
Entertainment Computing 29, 43-55, 2019
622019
Factors influencing the adoption of video games in late adulthood: a survey of older adult gamers
LV Costa, AI Veloso
International Journal of Technology and Human Interaction (IJTHI) 12 (1), 35-50, 2016
192016
Games for active ageing, well-being and quality of life: a pilot study
LV Costa, AI Veloso, M Loizou, S Arnab
Behaviour & Information Technology 37 (8), 842-854, 2018
152018
Social network games in an ageing society: Co-designing online games with adults aged 50 and over
A Veloso, L Costa
2015 10th Iberian conference on information systems and technologies (CISTI …, 2015
132015
Alternate reality games and intergenerational learning
L Costa, A Veloso
Digital Games Lab: Cologne, Germany, 2014
132014
Networked video games for older adults
L Costa
MsC theses in Multimedia Communication, Aveiro: University of Aveiro, 2013
92013
A review of proxemics in ‘smart game-playing’
LV Costa, AI Veloso, Ó Mealha
Citizen, Territory and Technologies: Smart Learning Contexts and Practices …, 2018
82018
The gamer's soul never dies: Review of digital games for an active ageing
L Costa, A Veloso
2015 10th Iberian Conference on Information Systems and Technologies (CISTI …, 2015
82015
Desenho de interfaces para seniores: desafios e oportunidades no projeto SEDUCE
I Fonseca, P Amado, L Costa
Prisma. com, 107-138, 2014
82014
Age stereotyping in the game context: introducing the game-ageism and age-gameism phenomena
L Vale Costa, AI Veloso, E Loos
Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019
62019
Online news and gamification habits in late adulthood: a Survey
F Regalado, LV Costa, AI Veloso
Human Aspects of IT for the Aged Population. Technology Design and …, 2021
52021
Jizo: a gamified digital app for senior cyclo-tourism in the miOne community
CP Ortet, LV Costa, AI Veloso
Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro …, 2019
52019
Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society
AI Veloso, LV Costa
2016 1st International Conference on Technology and Innovation in Sports …, 2016
52016
Jogos digitais na promoção da saúde: Desafios e tendências
AI Veloso, L Costa, T Ribeiro
Revista da FAEEBA: Educação e Contemporaneidade 25 (46), 159-186, 2016
52016
Cycling through 360 Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology
CP Ortet, AI Veloso, L Vale Costa
Sensors 22 (16), 6169, 2022
42022
Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field
LV Costa, AI Veloso, M Loizou, S Arnab
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
42018
Demystifying Ageing Bias Through Learning: Co-designing an Online Course About ‘Ageing Well’
LV Costa, AI Veloso
Immersive Learning Research Network: Third International Conference, iLRN …, 2017
42017
" Game-based psychotherapy" for active ageing: A game design proposal in non-game context
LV Costa, AI Veloso
2016 1st International Conference on Technology and Innovation in Sports …, 2016
42016
“JUNTOS PELA E-SAÚDE E ENVELHECIMENTO ATIVO”: coDesign da área de saúde da comunidade online miOne
LV Costa, AI Veloso
Páginas a&b: arquivos e bibliotecas, 178-191, 2016
42016
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